ThomasAlban / kmpeekLinks
An in-progress 3D KMP editor for Mario Kart Wii!
☆25Updated last year
Alternatives and similar repositories for kmpeek
Users that are interested in kmpeek are comparing it to the libraries listed below
Sorting:
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- A falling-sand toy written using Rust, Bevy and egui.☆29Updated last year
- ☆39Updated 3 weeks ago
- Value probing with egui based UI☆36Updated last week
- A treeview widget for egui☆59Updated 2 weeks ago
- An actual dropdown list for egui☆52Updated 8 months ago
- ☆111Updated 8 months ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆107Updated 2 weeks ago
- Send events via a channels form anywhere (eg. web-dom, c-ffi) to Bevy Observers☆24Updated 3 weeks ago
- Automated GUI testing using accesskit☆71Updated 3 weeks ago
- Microlibrary for adding anchoring to UI☆45Updated last month
- Unofficial Steam Audio Rust Rewrite☆24Updated this week
- Bevy WASM component model bridge☆36Updated this week
- A basic mipmap generator for bevy☆34Updated 3 weeks ago
- Converts nodes and their restrictions into a collapsed node state based on the selected algorithm.☆22Updated last month
- Nerdfonts icons for egui☆24Updated last year
- zero-dependency rust crate for generating and applying partial diffs between struct instances☆29Updated 3 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆55Updated 3 weeks ago
- Empowering everyone to build reliable and efficient software, without chains.☆36Updated 6 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆55Updated 3 months ago
- WIP language server for WGSL that supports naga-oil extensions☆30Updated last year
- Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.☆84Updated last week
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆19Updated 2 years ago
- 3rd party crates to handle bevy UI☆26Updated 2 years ago
- ☆59Updated last year
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆31Updated 6 months ago
- get the edges of objects in images☆13Updated 5 months ago
- The first compute-centric vector graphic video game☆70Updated last year
- A Bevy Engine plugin for making 2D paths, smooth animations with Bezier curves☆52Updated 3 years ago
- Plotting library for the Bevy game engine.☆84Updated last month