TheThief / CoroGB
CoroGB is an experimental gameboy emulator written in C++ w/ coroutines
☆49Updated 4 months ago
Alternatives and similar repositories for CoroGB:
Users that are interested in CoroGB are comparing it to the libraries listed below
- A runtime SPIR-V assembler☆43Updated 2 years ago
- A C++ GameBoy emulator☆60Updated 3 years ago
- A WIP GBA emulator written in C++☆56Updated 3 years ago
- An alternative standard library for C++☆26Updated 3 years ago
- C++ header-only library for GBA development☆27Updated 11 months ago
- A compile-time CHIP-8 emulator☆39Updated 4 years ago
- Clang from the Future: A C++17 to C++11 source-to-source compiler☆124Updated 6 years ago
- PlayStation emulator & debugger in C++17☆116Updated 3 years ago
- C++20 for flag enums☆27Updated 4 years ago
- Emulator for NES/GB/Chip-8 written in C++.☆29Updated 3 years ago
- A Pac-Man emulator written in C99 with the SDL2.☆46Updated 3 years ago
- bad_alloc Behaving Badly☆74Updated 5 years ago
- IFC format specification☆76Updated 3 months ago
- A small header-only C++17 metaprogramming library☆21Updated 3 years ago
- Game Boy emulator written in C++ with SDL2, includes visual debugger.☆66Updated last year
- Meta-program C/C++ with JavaScript☆29Updated 2 years ago
- A Gameboy emulator written in C++☆79Updated 5 years ago
- C++ Doom is a C++ fork of Crispy Doom 5.7.2 which is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.☆11Updated 2 years ago
- Playstation emulator in c++17☆21Updated 2 months ago
- Yet another Game Boy Advance emulator☆35Updated 2 months ago
- C17-based extended standard library, cross-language type system, and unit testing framework targeting Sega Dreamcast, Sony PSP and PSVita…☆84Updated 4 months ago
- Windows Using Headers Only...☆61Updated 4 years ago
- A C compiler. ... That's it.☆42Updated last year
- 6502 assembler☆16Updated 2 years ago
- Correct by Construction : a presentation given at C++ on Sea 2020☆21Updated 4 years ago
- 🐈⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-bas…☆85Updated this week
- A C++20 2D oriented game engine☆89Updated last year
- A cycle-accurate Game Boy and Game Boy Color Emulator, with rewind feature.☆39Updated 10 months ago
- Companion code to my talk on non-conforming C++☆38Updated 5 years ago
- gba emulator written in c++23☆40Updated last year