CoroGB is an experimental gameboy emulator written in C++ w/ coroutines
☆54May 5, 2026Updated last month
Alternatives and similar repositories for CoroGB
Users that are interested in CoroGB are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A suite of test ROMs for the Game Boy and Game Boy Color.☆11Sep 5, 2020Updated 5 years ago
- A Gameboy emulator made in Crystal as part of a 5-day speedrun (runs Pokemon Blue so it's perfect)☆12Jul 18, 2025Updated 10 months ago
- A modular Gameboy test framework and a lot of potentially emulator-breaking test cases.☆14Feb 26, 2021Updated 5 years ago
- A simple MOS6502 interpreter implementation in C#☆15Oct 13, 2016Updated 9 years ago
- WIP gameboy advance emulator☆14Mar 22, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- armwrestler for gba with multiple load-store tests working☆28Jun 5, 2020Updated 6 years ago
- (dead/2006) The old ZDL.☆12Jan 21, 2011Updated 15 years ago
- I'm at the platform game, I'm at the emulator test, I'm at the combination platform game and emulator test☆22Jan 17, 2026Updated 4 months ago
- W.I.P. Expiremental GameBoy DMG/CGB Emulator in C++☆22Sep 6, 2021Updated 4 years ago
- This project is an 8080 emulator designed to prove out the idea of C# JIT emulation by pre-compiling a rom down to CLR IL☆12Jan 18, 2021Updated 5 years ago
- The MINA Instruction Set Architecture.☆17Apr 7, 2023Updated 3 years ago
- Exploring NDS 3D interpolation☆19Jun 3, 2021Updated 5 years ago
- Cycle-accurate 6502 emulator as coroutine in Rust☆58Nov 3, 2025Updated 7 months ago
- Demo code for ZX Spectrum Next☆18Aug 7, 2025Updated 10 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Playstation emulator in c++17☆25Jan 4, 2025Updated last year
- Z80 Protocol Decoder (for logic analysis capture files)☆25May 26, 2024Updated 2 years ago
- C# Game Boy emulator☆41Sep 19, 2025Updated 8 months ago
- Gameboy (DMG) emulator written in Arrow.☆17Dec 12, 2016Updated 9 years ago
- Automated Lua module deployment utility for the LuaDist project.☆13Apr 26, 2012Updated 14 years ago
- Meta C++ Library and Tool☆83Dec 12, 2022Updated 3 years ago
- Hopefully updated status of all my github repositories☆13Nov 23, 2024Updated last year
- Small python util to checkout a FATX partition☆11Jun 25, 2020Updated 5 years ago
- A suite of Game Boy tests, used for hardware research and emulator testing☆48Oct 11, 2025Updated 7 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- DOOM Eternal patcher for modding purposes.☆12Apr 14, 2021Updated 5 years ago
- A custom copyright free Gameboy (DMG) bootrom☆30Sep 28, 2022Updated 3 years ago
- deprecated: C++ sanctuary for small but powerful and frequently required, stand alone features.☆16Jan 24, 2018Updated 8 years ago
- multi system emulator☆23Sep 22, 2024Updated last year
- Highly scalable renderer backend☆10Mar 4, 2019Updated 7 years ago
- A Gameboy/Color Emulator and API written in C++☆16Jul 27, 2022Updated 3 years ago
- Small C++ utility to extract files from a DOOM Eternal .resources or .wad7 file.☆14Dec 9, 2024Updated last year
- ☆13Feb 28, 2013Updated 13 years ago
- UEFI SLIC injector alternate method☆20Oct 9, 2016Updated 9 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- A single-file header-only library that lets you easily combine lambdas for C++11 and later☆19Apr 5, 2020Updated 6 years ago
- An experimental Playstation emulator☆15Apr 18, 2020Updated 6 years ago
- The final project for the Stanford CS107e class. Gameboy emulator running on bare-metal Raspberry Pi.☆27Sep 18, 2016Updated 9 years ago
- A CLI tool made in Golang to check the validity of a DOOM-engine WAD file.☆11Aug 16, 2025Updated 9 months ago
- Exploration Library in C++☆16Jun 13, 2023Updated 2 years ago
- Doom 3 BFG Edition☆40Sep 3, 2014Updated 11 years ago
- INOFFICIAL mirror of the official SVN repository☆16Dec 16, 2013Updated 12 years ago