TheNeikos / bevy_spicy_gamebaseLinks
☆22Updated 3 years ago
Alternatives and similar repositories for bevy_spicy_gamebase
Users that are interested in bevy_spicy_gamebase are comparing it to the libraries listed below
Sorting:
- Remote developer tools for bevy☆59Updated 3 years ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 4 years ago
- Networking plugin for Bevy engine running on naia-socket and turbulence libraries☆111Updated 3 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 4 years ago
- Asynchronous operations for Bevy Engine☆67Updated last year
- This is a prototype of a networking crate for bevy. This create provides a low-level networking plugin built on top of laminar☆30Updated 4 years ago
- Toolset for producing emergent gameplay for games written in Rust☆83Updated last year
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆75Updated 4 years ago
- 3rd party crates to handle bevy UI☆26Updated 2 years ago
- A Bevy Engine plugin for making 2D paths, smooth animations with Bezier curves☆52Updated 3 years ago
- A vdom-free reactive UI lib for the bevy game engine☆58Updated 3 years ago
- ☆84Updated 2 years ago
- A cross platform (wasm included) networking library!☆58Updated 3 years ago
- A UI navigation algoritm implemented in rust currently targeting the bevy ui library☆101Updated last year
- 3d agnostic framework (game engine) terrain engine☆39Updated 4 years ago
- A simple message based networking library for the bevy framework☆81Updated 2 years ago
- Custom RON Assets for Bevy☆38Updated 3 years ago
- A 4X style camera for bevy.☆36Updated 3 years ago
- full-viewport plugin for bevy on the web☆21Updated 2 years ago
- minkraft☆57Updated 3 years ago
- bevy plugin for starting a webserver to visually edit bevy resources☆21Updated 4 years ago
- 🤪 Tweak constant variables live when running a program☆75Updated last year
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated last month
- ☆26Updated last year
- A tactical TTRPG about exploring magical places☆31Updated last month
- Modular and lightweight spritesheet packer 🐑☆91Updated 2 years ago
- Asset manger for good assets only☆31Updated 2 years ago
- A physics engined based on my ldjam-47 entry☆32Updated 4 years ago
- Unofficial plugin for generating bounding boxes in Bevy☆23Updated 3 years ago
- An undo-redo library.☆55Updated 5 months ago