ScanMountGoat / tegra_swizzleLinks
Tegra X1 block linear texture memory tiling
☆17Updated last year
Alternatives and similar repositories for tegra_swizzle
Users that are interested in tegra_swizzle are comparing it to the libraries listed below
Sorting:
- A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.☆26Updated last month
- Repository of user created nnsdk headers.☆35Updated last month
- Library for recent Nintendo EAD formats in first-party games☆39Updated last month
- A program to preview various materials and shaders in games.☆55Updated 2 years ago
- tools for wii and function identification to help hacking wii games and better RE stuff☆21Updated 12 years ago
- ☆49Updated 2 months ago
- A map editor for the GameCube version of Luigi's Mansion.☆34Updated 3 months ago
- A library to import and export various 3D model formats into the Binary Model (BMD) format.☆39Updated 2 years ago
- A library for reading and editing .kcl collision file binaries used by various games.☆13Updated 3 years ago
- GI baker for Hedgehog Engine games☆37Updated 5 months ago
- Wind Viewer is a level viewer and editor for Zelda: The Wind Waker and (to an extend) Twilight Princess.☆23Updated 11 years ago
- Open Source Editor of Smash 4 Filetypes☆23Updated 7 years ago
- The Legend of Zelda: Breath of the Wild - Modding Documentation and Tools☆75Updated 7 years ago
- Partial extractor for files from Nintendo/WiiU .bfres files used in Pikmin, Wind Waker, Mario Kart and more.☆32Updated 3 years ago
- Finally the encoder is public :)☆37Updated 3 years ago
- Miscellaneous notes and smaller tools for various video games.☆24Updated 2 years ago
- Converts DWARF v1 debug data into C/C++ definitions.☆53Updated 3 years ago
- Real-time GPU raytracing in Sonic Generations.☆39Updated 5 months ago
- A compute shader emulation of the PlayStation 2 Graphics Synthesizer☆141Updated last week
- A source-level GameCube & Wii compatibility layer☆103Updated last month
- A library for encoding and decoding audio in Nintendo's GameCube DSP-ADPCM format☆21Updated last year
- MT Framework and RE Engine format library and toolset.☆25Updated 4 months ago
- Tools, notes, and research related to reverse engineering the Decima Game Engine.☆52Updated 5 years ago
- This project uses the JStudio library to load .bmd and .bdl models and apply bone and texture animations to them. It also emulates lighti…☆19Updated 7 years ago
- High-level shader intermediate language and resource database tools☆15Updated 4 years ago
- Various scripts for ghidra for parsing ps3 binarys☆112Updated last month
- A C#/net core GBA emulator☆21Updated 3 years ago
- PS2 vector unit tracing debugger.☆33Updated last year
- A tool to extract Slot and Stage data files from the game Metal Gear Solid: Peace Walker.☆16Updated 4 years ago
- Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)☆39Updated last month