ScanMountGoat / tegra_swizzle
Tegra X1 block linear texture memory tiling
☆16Updated 8 months ago
Alternatives and similar repositories for tegra_swizzle:
Users that are interested in tegra_swizzle are comparing it to the libraries listed below
- A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.☆24Updated 7 months ago
- Library for recent Nintendo EAD formats in first-party games☆38Updated 3 weeks ago
- Repository of user created nnsdk headers.☆28Updated 2 weeks ago
- A cargo subcommand for working with Skyline plugins written in Rust☆30Updated 4 months ago
- A program to preview various materials and shaders in games.☆51Updated 2 years ago
- A map editor for the GameCube version of Luigi's Mansion.☆30Updated 4 months ago
- Partial extractor for files from Nintendo/WiiU .bfres files used in Pikmin, Wind Waker, Mario Kart and more.☆31Updated 3 years ago
- Smash Ultimate material and rendering information☆19Updated last month
- ☆48Updated 7 months ago
- View, edit, and validate models for Smash Ultimate☆37Updated last month
- tools for wii and function identification to help hacking wii games and better RE stuff☆20Updated 11 years ago
- A library for reading and editing .kcl collision file binaries used by various games.☆13Updated 2 years ago
- Wii U 'GTX' Texture Extractor☆35Updated 6 years ago
- Open Source Editor of Smash 4 Filetypes☆21Updated 6 years ago
- A library for encoding and decoding audio in Nintendo's GameCube DSP-ADPCM format☆20Updated last year
- Rust tools for PowerPC 750CL☆15Updated 2 years ago
- A library for dealing with SSBH rendering format☆30Updated 2 years ago
- File format binary templates☆30Updated last year
- WIP Importer/Exporter for GFBMDL format☆19Updated 5 years ago
- A template for creating Nintendo Switch code mods using Rust☆17Updated last year
- This project uses the JStudio library to load .bmd and .bdl models and apply bone and texture animations to them. It also emulates lighti…☆17Updated 7 years ago
- GC/Wii PowerPC disassembly & decompilation tools. Unlikely to see any updates outside of bug fixes, check out encounter/decomp-toolkit in…☆27Updated last year
- A Rust library for interface with Smash Ultimate☆14Updated last year
- Nintendo SARC archive reader and writer☆23Updated 10 months ago
- High-level shader intermediate language and resource database tools☆15Updated 4 years ago
- Koei Tecmo Engine file utils, tested on Fire Emblem: Three Houses☆14Updated 5 years ago
- A nice framework for creating 3d editors with Hardware accelerated Graphics☆15Updated 3 years ago
- WIP reproduction of Nintendo's XLink library found in Splatoon 2☆11Updated 9 months ago
- A tool for encrypting\decrypting BFTTF\BFOTF from\to TTF\OTF☆17Updated 4 years ago
- Experimental BNTX texture extractor☆20Updated 4 years ago