ScanMountGoat / tegra_swizzleLinks
Tegra X1 block linear texture memory tiling
☆17Updated last year
Alternatives and similar repositories for tegra_swizzle
Users that are interested in tegra_swizzle are comparing it to the libraries listed below
Sorting:
- A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.☆26Updated 2 months ago
- Repository of user created nnsdk headers.☆33Updated this week
- Library for recent Nintendo EAD formats in first-party games☆41Updated 3 weeks ago
- A program to preview various materials and shaders in games.☆54Updated 2 years ago
- A map editor for the GameCube version of Luigi's Mansion.☆34Updated last month
- Partial extractor for files from Nintendo/WiiU .bfres files used in Pikmin, Wind Waker, Mario Kart and more.☆31Updated 3 years ago
- ☆50Updated last month
- Converts DWARF v1 debug data into C/C++ definitions.☆53Updated 3 years ago
- tools for wii and function identification to help hacking wii games and better RE stuff☆21Updated 11 years ago
- Wind Viewer is a level viewer and editor for Zelda: The Wind Waker and (to an extend) Twilight Princess.☆23Updated 11 years ago
- The Legend of Zelda: Breath of the Wild - Modding Documentation and Tools☆75Updated 7 years ago
- Mario Kart Wii physics reimplementation☆27Updated 2 years ago
- A library for reading and editing .kcl collision file binaries used by various games.☆13Updated 3 years ago
- Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)☆38Updated 3 weeks ago
- Miscellaneous notes and smaller tools for various video games.☆24Updated 2 years ago
- Editor for various 3D model formats☆106Updated last month
- A source-level GameCube & Wii compatibility layer☆99Updated this week
- Real-time GPU raytracing in Sonic Generations.☆39Updated 4 months ago
- Open Source Editor of Smash 4 Filetypes☆23Updated 6 years ago
- WindEditor is a tool for viewing and modifying Legend of Zelda: The Wind Waker maps.☆50Updated 11 years ago
- Project template for decomp-toolkit☆41Updated 3 weeks ago
- A library for encoding and decoding audio in Nintendo's GameCube DSP-ADPCM format☆20Updated last year
- A library and set of command line tools for parsing debugging symbols from PS2 games, with a focus on STABS symbols from .mdebug sections…☆90Updated last month
- Low-level rendering hardware interface (RHI) written in C++.☆42Updated last month
- A library to import and export various 3D model formats into the Binary Model (BMD) format.☆38Updated 2 years ago
- Various scripts for ghidra for parsing ps3 binarys☆108Updated last week
- A library for compressing and decompressing Yaz0 compression format.☆21Updated 6 years ago
- GI baker for Hedgehog Engine games☆37Updated 4 months ago
- A python script that can extract both function names and offsets from .sndata header sections. And puts those functions and offsets into …☆24Updated last year
- Decompilation of the engine and libraries developed by Nintendo EAD (now EPD).☆44Updated last week