ScanMountGoat / tegra_swizzleLinks
Tegra X1 block linear texture memory tiling
☆19Updated last year
Alternatives and similar repositories for tegra_swizzle
Users that are interested in tegra_swizzle are comparing it to the libraries listed below
Sorting:
- A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.☆26Updated 3 months ago
- Repository of user created nnsdk headers.☆36Updated this week
- Library for recent Nintendo EAD formats in first-party games☆41Updated 3 months ago
- A program to preview various materials and shaders in games.☆56Updated 2 years ago
- Converts DWARF v1 debug data into C/C++ definitions.☆55Updated 3 years ago
- A map editor for the GameCube version of Luigi's Mansion.☆34Updated last month
- The Legend of Zelda: Breath of the Wild - Modding Documentation and Tools☆76Updated 7 years ago
- tools for wii and function identification to help hacking wii games and better RE stuff☆23Updated 12 years ago
- A library for encoding and decoding audio in Nintendo's GameCube DSP-ADPCM format☆22Updated 2 years ago
- A library for reading and editing .kcl collision file binaries used by various games.☆13Updated 3 years ago
- Open Source Editor of Smash 4 Filetypes☆23Updated 7 years ago
- Partial extractor for files from Nintendo/WiiU .bfres files used in Pikmin, Wind Waker, Mario Kart and more.☆32Updated 3 years ago
- ☆52Updated 4 months ago
- WindEditor is a tool for viewing and modifying Legend of Zelda: The Wind Waker maps.☆50Updated 11 years ago
- GI baker for Hedgehog Engine games☆37Updated 7 months ago
- Wind Viewer is a level viewer and editor for Zelda: The Wind Waker and (to an extend) Twilight Princess.☆23Updated 11 years ago
- High-level shader intermediate language and resource database tools☆15Updated 4 years ago
- A runtime SPIR-V assembler☆47Updated 3 years ago
- Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)☆41Updated 3 weeks ago
- Decompilation of the engine and libraries developed by Nintendo EAD (now EPD).☆44Updated last month
- A tool to view Switch BFRES models, animations, and textures.☆47Updated 7 years ago
- Rust tools for PowerPC 750CL☆15Updated 2 years ago
- Mario Kart Wii physics reimplementation☆27Updated 2 years ago
- Wii U 'GTX' Texture Extractor☆35Updated 6 years ago
- Editor for various 3D model formats☆107Updated 4 months ago
- GC/Wii PowerPC disassembly & decompilation tools. Unlikely to see any updates outside of bug fixes, check out encounter/decomp-toolkit in…☆30Updated last year
- A source-level GameCube & Wii compatibility layer☆128Updated 3 weeks ago
- View, edit, and validate models for Smash Ultimate☆43Updated last month
- Accompanying documentation that were used in the Dolwin development process☆11Updated 2 years ago
- OpenGL implementation for Nintendo 3DS using ctrulib☆43Updated 10 years ago