AxioDL / heclLinks
High-level shader intermediate language and resource database tools
☆15Updated 4 years ago
Alternatives and similar repositories for hecl
Users that are interested in hecl are comparing it to the libraries listed below
Sorting:
- IDO static recomp☆17Updated 3 years ago
- A toolkit designed for custom C++ code injection in Super Mario Sunshine☆32Updated 7 years ago
- Wind Waker Decompilation project. Aims to be runnable one day.☆24Updated 2 years ago
- A standalone, distilled codebase of parallel-rdp. Autogenerated.☆23Updated last year
- N64 Decompilation Project☆26Updated 3 years ago
- N64Brew Game Jam Project☆11Updated 4 years ago
- Matching and mostly documented disassemblies of the F3DEX2/F3DZEX2 N64 RSP microcode family☆42Updated 11 months ago
- A repo of short N64 graphics demos☆48Updated 2 years ago
- Example project of using a "Precomp" setup for working with in-progress decomps☆17Updated 4 years ago
- In-progress decompilation of mischief makers for the N64.☆34Updated 10 months ago
- printf() and error stacktraces for n64 sdk-based homebrew games running on everdrive64 flashcarts☆19Updated 2 years ago
- Blender scripts to convert and export mesh objects to draw lists as header files for use with the n64 SDK☆19Updated 6 years ago
- ☆24Updated last year
- N64 flash RAM editor for "Legend of Zelda: Majora's Mask".☆12Updated 7 years ago
- ☆14Updated 2 years ago
- new compression codecs for OoT and MM☆12Updated 4 years ago
- a decompilation project for Lunar 2: Eternal Blue Complete on PSX☆12Updated 3 years ago
- Decompilation of Super Mario Odyssey 1.0.0☆18Updated last year
- Tools to make decompilation of Nintendo 64 games simple and elegant☆21Updated 2 years ago
- A library to import and export various 3D model formats into the Binary Model (BMD) format.☆39Updated 3 years ago
- Collision & GFX Model Viewer for Travellers Tales PSX videogames☆16Updated last year
- Clone of N64 sdk's mild.exe☆25Updated 3 years ago
- Reverse engineering of libultra☆54Updated 3 months ago
- the fastest Zelda 64 rom compressor☆12Updated last year
- Asset pipeline and minimal framework for building N64 games with libultra☆26Updated last week
- A decompilation of the n64dd file in Ocarina of Time☆19Updated last year
- This project uses the JStudio library to load .bmd and .bdl models and apply bone and texture animations to them. It also emulates lighti…☆18Updated 7 years ago
- Asset viewer for the Zelda64 Engine☆21Updated 5 months ago
- A Mario Kart 64 disassembly, brought to you by a bunch of clever folks.☆19Updated 7 months ago
- LLVM-based toolchain for patching GameCube/Wii .dol files☆11Updated 8 years ago