SFML-haskell / SFML
Low level Haskell bindings for SFML 2.x
☆44Updated last year
Alternatives and similar repositories for SFML:
Users that are interested in SFML are comparing it to the libraries listed below
- A small 2D game framework in Haskell, for Haskell☆26Updated 7 years ago
- Haskell bindings to OpenGL☆150Updated 8 months ago
- Haskell bindings to GLFW☆72Updated 5 months ago
- A drawing engine in Haskell☆142Updated 3 years ago
- 2D game engine written in Haskell☆89Updated 3 years ago
- Haskell bindings to bgfx, a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆32Updated 9 years ago
- A CHIP-8 Emulator written in Haskell☆38Updated 7 years ago
- Low-level Haskell bindings to GLFW☆14Updated 5 months ago
- Quake 3 map viewer in Haskell using LambdaCube 3D☆68Updated 2 years ago
- MOVED TO https://codeberg.org/wxHaskell/wxHaskell☆80Updated 9 months ago
- Haskell bindings to GLUT☆61Updated 8 months ago
- Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.☆40Updated 4 years ago
- A strongly-typed, functional rendering/game engine☆26Updated 10 years ago
- OpenGL-based rendering engine with embedded language that compiles to GLSL.☆77Updated 5 years ago
- A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell☆92Updated last year
- Haskell bindings to the libui C library.☆47Updated 7 years ago
- haskell, opengl, toy project☆211Updated 6 years ago
- GUI library for Haskell based on GTK+☆183Updated 7 months ago
- LambdaCube 3D is a Haskell-like purely functional language for GPU. Try it out:☆86Updated last year
- Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong☆138Updated 4 years ago
- Compiler for the Rum language☆26Updated 5 years ago
- Classic games recreated in netwire☆94Updated 8 years ago
- ☆53Updated 10 years ago
- ☆45Updated 8 years ago
- A simple FRP library providing leak-free first-class streams.☆114Updated 8 years ago
- Wolfenstein 3D, ray-casting FPS game I make to learn Haskell. No libraries used, rendering is done in terminal.☆109Updated 6 years ago
- 2D physics and rendering for apecs☆45Updated 6 years ago
- NanoVG Haskell bindings☆22Updated last year
- An example application for sdl2.☆26Updated 3 years ago
- Tools for working with regular grids/graphs/lattices.☆107Updated 2 years ago