lprez / FWGL
☆21Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for FWGL
- Continuously varying values, made easy :)☆40Updated 5 years ago
- Rapid prototyping with GHCi☆55Updated 6 years ago
- Quake 3 map viewer in Haskell using GPipe☆31Updated 7 years ago
- Haskell bindings to bgfx, a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆32Updated 8 years ago
- Declarative graphics for the browser☆54Updated 4 years ago
- Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.☆40Updated 4 years ago
- Graphics engine written in Haskell.☆35Updated 5 years ago
- High level 2d game engine written in Haskell.☆31Updated 6 years ago
- A tool to use Haskell for game programming.☆42Updated 3 years ago
- Haskell bindings to the libui C library.☆47Updated 6 years ago
- An example of reflex-dom built by Stack☆23Updated 8 years ago
- Executable examples for Elerea.☆18Updated 8 years ago
- Open records for Haskell☆22Updated 7 years ago
- ☆40Updated 7 months ago
- van Laarhoven Free Monad with Extensible Effects☆24Updated 8 years ago
- A more progressive alternative to the "base" package☆27Updated 4 months ago
- FRP library☆59Updated 6 years ago
- Recursion schemes for Idris☆64Updated 6 years ago
- A nice Haskell graphics API. There's always room for jello.☆41Updated 6 years ago
- ☆32Updated 6 years ago
- A monad for managed values☆50Updated last year
- A Haskell implementation of 2048 with Reflex.☆13Updated 7 years ago
- Haskus packages☆24Updated 3 weeks ago
- ☆39Updated 7 years ago
- Haskell: Supercharged anonymous records☆83Updated 2 years ago
- ☆24Updated 8 years ago
- Quake 3 map viewer written in Haskell☆34Updated 7 years ago
- Haskell bindings to the Java Native Interface☆37Updated 8 years ago
- Lightweight Haskell dynamic loading library originally written by Copyright © 2004 Hampus Ram.☆24Updated 6 years ago
- ICFP Bingo 2017 (Idris edition)☆30Updated 5 years ago