A simple FRP library providing leak-free first-class streams.
☆114Jun 18, 2016Updated 9 years ago
Alternatives and similar repositories for elerea
Users that are interested in elerea are comparing it to the libraries listed below
Sorting:
- Executable examples for Elerea.☆18Jun 19, 2016Updated 9 years ago
- Dungeons of Wor, the remake of the classic Wizard of Wor using FRP.☆16Jun 19, 2016Updated 9 years ago
- Dynamic network FRP with events and continuous values☆52Aug 4, 2020Updated 5 years ago
- A functionally reactive game engine, with headgear to protect you from the headache of game development provided.☆598Dec 1, 2018Updated 7 years ago
- An arrowized FRP library for Idris with static safety guarantees.☆16Jun 6, 2018Updated 7 years ago
- The most complete prelude formed only from the "base" package☆29Oct 11, 2023Updated 2 years ago
- A Real-Time Rendering framework written in Haskell☆54Jan 12, 2024Updated 2 years ago
- diagrams backend that renders directly to an HTML5 canvas☆23Apr 21, 2016Updated 9 years ago
- ☆20Jul 3, 2023Updated 2 years ago
- GRIN Haskell backend stripped out from JHC. (GRIN from scratch: https://github.com/grin-tech/grin)☆16Dec 13, 2018Updated 7 years ago
- A natural transformation package☆16Jan 8, 2026Updated last month
- 📶 - Elm style FRP library for Haskell☆16Aug 8, 2018Updated 7 years ago
- Monad morphisms☆51Jan 10, 2026Updated last month
- Haskell package for representation, parsing, and pretty-printing of GLSL☆31Sep 19, 2023Updated 2 years ago
- Haskell bindings to GLUT☆61Jul 24, 2025Updated 7 months ago
- A more flexible mtl☆62Feb 23, 2018Updated 8 years ago
- A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.☆278Feb 14, 2026Updated 2 weeks ago
- Haskell bindings to OpenGL☆154Jul 7, 2024Updated last year
- fast unique variables☆10Aug 23, 2025Updated 6 months ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- fast utf-8 character sets☆14Mar 3, 2025Updated last year
- Rose (n-way) trees with both upwards- (i.e. cached) and downwards-traveling (i.e. accumulating) monoidal annotations.☆16May 13, 2025Updated 9 months ago
- Robust persistence for typed immutable data☆16Nov 5, 2016Updated 9 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 11 years ago
- ☆119Aug 16, 2018Updated 7 years ago
- Library for functional reactive programming in Haskell.☆537Oct 16, 2025Updated 4 months ago
- An experimental "Turbo" Haskell Runtime - Nothing really to see here yet☆17Sep 16, 2015Updated 10 years ago
- Comparing many FRP implementations by reimplementing the same toy app in each.☆497Apr 2, 2022Updated 3 years ago
- Porting from Darcs for collecting issues and other informations. Based on frag-1.1.2b.tar-0001.gz .☆13Feb 2, 2017Updated 9 years ago
- Marching cube on the GPU☆10Oct 1, 2012Updated 13 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- Example web server to show how to use a bounded queue to asynchronously send emails☆12Jun 4, 2017Updated 8 years ago
- Personal Hackage replacement for testing new packages.☆22Oct 13, 2016Updated 9 years ago
- ☆11Nov 2, 2021Updated 4 years ago
- Quick start for the vagrant box I use for ghcjs / react-haskell / pigment development☆11Jun 26, 2015Updated 10 years ago
- A compact functional set data structure☆18Jun 1, 2021Updated 4 years ago
- LambdaCube 3D is a Haskell-like purely functional language for GPU. Try it out:☆87Oct 9, 2023Updated 2 years ago
- ☆32Jun 18, 2018Updated 7 years ago