Roldak / PlanetGeneration
Procedural generation of planets (or asteroids, etc.) using Unity.
☆29Updated 9 years ago
Alternatives and similar repositories for PlanetGeneration:
Users that are interested in PlanetGeneration are comparing it to the libraries listed below
- Unity3d Planetary Terrain and Floating Origin☆66Updated 6 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Updated 6 years ago
- Tutorials files for LibNoise.Unity☆61Updated 5 years ago
- A collection of Unity Engine Shaders I've made using Shader Graph.☆49Updated 5 years ago
- A tile system extension for the Unity game engine supporting 2D and 3D tiles.☆54Updated 6 years ago
- Powder Toy Game using Unity ECS☆51Updated 6 years ago
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆39Updated 4 years ago
- Low Poly Terrain generation in Unity adapted from Sebastian Langue's series☆68Updated 6 years ago
- A simple tool to generate constants for Unity for your Layers, Tags, Sorting Layers, Animations, Scenes, and Resources.☆53Updated 7 years ago
- A simple but flexible tooltip system for Unity3d☆27Updated 3 years ago
- Voxel engine made in C# for Unity☆46Updated 4 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- Basic first-person character controller + interaction system☆26Updated 5 years ago
- A lightweight finite state machine framework, intended for Unity but not required.☆38Updated 6 years ago
- A simple height blending terrain shader for Unity3D (that still works on SM3.0)☆34Updated 7 years ago
- Integrate noise generation modules into a nice Node based unity editor for some interesting visual noise visualization☆18Updated 6 years ago
- Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading☆74Updated 2 years ago
- Splatoon-like painting in unity on any-shape mesh colliders, with some edge handling☆39Updated 6 years ago
- This is a Marching cubes smooth voxel engine in Unity☆35Updated 2 years ago
- ☆39Updated 8 years ago
- Assortment of commonly re-used tools and code for my Unity projects☆30Updated 7 years ago
- ☆48Updated 7 years ago
- Minimal HTN AI implementation for Unity3d.☆29Updated 5 years ago
- Volumetric explosion shader in Unity☆31Updated 7 years ago
- A simple scanlines image effect for Unity3D☆29Updated 7 years ago
- Open Source RigidBody Based Player Controller for Unity Engine☆57Updated last year
- Open source serialization for Unity☆21Updated 4 years ago
- Full-scale procedural planet generator in Unity☆94Updated 7 years ago
- An attempt at a Voronoi based map generator.☆18Updated 11 years ago