Akka.NET + Akka.Interfaced + Unity3D Project Scaffolding
☆21Sep 23, 2016Updated 9 years ago
Alternatives and similar repositories for Akka.ProjectScaffolding
Users that are interested in Akka.ProjectScaffolding are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Entity Network System for Online Game☆12Jun 27, 2016Updated 9 years ago
- Modified version of [lidgren-network-gen3](https://github.com/lidgren/lidgren-network-gen3).☆19Jun 23, 2016Updated 9 years ago
- Reference game using EntityNetwork, Akka.Interfaced and TrackableData☆18Sep 23, 2016Updated 9 years ago
- Service Operating System☆11Jun 29, 2021Updated 4 years ago
- Common Logging (A portable logging abstraction for .NET) for Unity3D☆10Apr 24, 2016Updated 10 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Utility to render Thai text correctly in Unity3D, especially for positioning tone mark (ก์กิ์ป์ปิ์ฎุญุ).☆67Apr 25, 2016Updated 10 years ago
- ☆28Dec 14, 2015Updated 10 years ago
- Reference game using Akka.Interfaced and TrackableData☆63Sep 23, 2016Updated 9 years ago
- Akka.Interfaced provides the interfaced way for actor messaging in Akka.NET☆52Aug 27, 2018Updated 7 years ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Jun 3, 2019Updated 7 years ago
- Experimenting with extending Unity's editor functionality and C# reflection to create a graph editor.☆10Sep 1, 2018Updated 7 years ago
- ☆15Sep 3, 2025Updated 9 months ago
- Excel Add-In for Importing and Exporting Json Table☆29Apr 6, 2016Updated 10 years ago
- A multithreaded job system for Unity3d☆24May 1, 2017Updated 9 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Implementing GGPO with Kimbatt's deterministic Unity physics.☆14Dec 31, 2021Updated 4 years ago