PatrickPurcell / Gravity-Demo
Demo of pseudo Einsteinian Gravitational Curvature
☆56Updated 9 years ago
Alternatives and similar repositories for Gravity-Demo:
Users that are interested in Gravity-Demo are comparing it to the libraries listed below
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆133Updated 10 years ago
- GPU Particles w/ Screen Space Collision Example.☆112Updated 8 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- ☆77Updated 6 years ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago
- Post Processing Effects for Unity☆79Updated 7 years ago
- ☆106Updated 9 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆97Updated 5 years ago
- gpu particle for unity☆109Updated 6 years ago
- Pseudo refraction shader for Unity.☆126Updated 10 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆108Updated 6 years ago
- A testbed project for testing Unity Visual Effect Graph on Lightweight Render Pipeline.☆57Updated 5 years ago
- Raymarching x Rigidbody interaction example.☆62Updated 8 years ago
- Gaussian blur filter example☆63Updated 7 years ago
- Unity3D GPU Sculpt & Morph☆154Updated 7 years ago
- GPU Particle System for Unity (require DirectX environment)☆100Updated 8 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆65Updated 7 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆151Updated 5 years ago
- View-aligned mesh slicing for Unity.☆74Updated 8 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- A utility script that layouts game views with multiple displays.☆110Updated 6 years ago
- Kvant/Spray + Motion Vectors Support☆125Updated 6 years ago
- Isoline image effect for Unity☆174Updated 8 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆172Updated 8 years ago
- Procedural modeling with Unity VFX Graph☆92Updated 5 years ago
- Basic Unity3D Shaders☆63Updated 6 years ago
- Biplanar mapping shader for Unity☆103Updated 4 years ago
- Vertex animation with C# Job System and new Mesh API☆109Updated 5 years ago