Misaka-Mikoto-Tech / MonoHook
hook C# method at runtime without modify dll file (such as UnityEditor.dll), works on Windows, Mac, Android il2cpp(armv7a and armv8a)
☆981Updated last year
Alternatives and similar repositories for MonoHook:
Users that are interested in MonoHook are comparing it to the libraries listed below
- 这是Unity Android APP il2cpp热更完美解决方案的Demo。更新build_demo_apk里的Unity路径,执行即可一键重build Patch和apk。因为文件libunity是没有热更的,如unity版本有变化则热更不适用。☆573Updated 6 months ago
- InjectFix is a hot-fix solution library for Unity☆1,989Updated 7 months ago
- 使用ILRuntime实现的类似XLUA功能的Unity3D下热修复BUG的解决方案☆784Updated 2 years ago
- 改造过的支持HybridCLR的il2cpp版本☆274Updated last week
- KCP C#版。线程安全,运行时无alloc,对gc无压力。☆899Updated last year
- Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.☆3,024Updated this week
- Unity 特效性能分析工具☆482Updated 2 years ago
- 为xLua集成几个常用库,方便使用☆612Updated last year
- Unity3D demo project for ILRuntime☆511Updated 2 years ago
- 这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。☆474Updated 4 months ago
- parse psd file and auto generate ui prefab(解析psd文件,一键生成ugui面板)☆605Updated 3 years ago
- HotReload Unity C# script without exit play mode and keep the running context unchanged☆355Updated last year
- C# string零GC补充方案☆320Updated last year
- Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类☆1,202Updated 4 years ago
- ☆1,941Updated 9 months ago
- Unity代码混淆插件☆350Updated 4 years ago
- Unity package for HybridCLR☆811Updated last week
- TinaX Framework : Unity based Game Client Framework | 基于 Unity 的游戏客户端开发框架☆858Updated 3 years ago
- HybridCLR 是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for …☆133Updated 2 years ago
- MotionFramework is unity3d game framework.☆640Updated last year
- Ultimate high-performance binary serialization library for C#.☆532Updated this week
- Unity国际版下载,解决国内打不开网站和被重定向的问题☆420Updated 2 weeks ago
- il2cpp各个版本的源码整理☆276Updated 4 years ago
- CSharp代码转lua,适用于使用lua实现热更新而又想有一个强类型检查的语言的场合☆418Updated last year
- Various performance-related components for Unity development.☆474Updated 5 years ago
- Unity3D AssetBundle 打包与管理系统☆595Updated 5 years ago
- tolua runtime library☆383Updated 3 years ago
- Mono open source ECMA CLI, C# and .NET implementation.☆1,262Updated last week
- 中文教程☆301Updated 2 years ago
- 基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。☆406Updated 2 years ago