NikolayKanchevski / SierraEngine
A modern rendering engine, made in C++20 and on top of the Vulkan and Metal APIs.
☆18Updated 2 months ago
Alternatives and similar repositories for SierraEngine:
Users that are interested in SierraEngine are comparing it to the libraries listed below
- Framework for rapid OpenGL demos prototyping☆109Updated 3 months ago
- An experimental game engine.☆160Updated this week
- OpenGL Renderer w/ FrameGraph☆90Updated 2 weeks ago
- Toy OpenGL PBR renderer.☆33Updated last year
- Experimental DirectX 12 Rendering Engine☆85Updated this week
- Blazingly fast Vulkan glTF Viewer☆69Updated this week
- Real-Time Global Illumination - University of Leeds MSc Project.☆38Updated 3 years ago
- Forward+ renderer written in DirectX 12 with various additional features.☆22Updated last year
- 3D Renderers using DX12/Vulkan/OpenGL in C++☆24Updated last month
- The HotBite Game Engine☆32Updated 3 weeks ago
- Screen Space Reflections - OpenGL☆29Updated 9 months ago
- ☆130Updated last year
- A dx12/Vk game engine (kind of).☆127Updated 4 years ago
- A graphics Framework/Game Engine☆9Updated 2 years ago
- C++ Vulkan real time renderer.☆57Updated 3 years ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆69Updated 7 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆92Updated 5 months ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆73Updated 2 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆43Updated last year
- Toast Engine☆31Updated last week
- Single file DDS header encoder and decoder☆70Updated 6 months ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆138Updated 2 months ago
- ☆43Updated last week
- A rendering engine, what else?☆50Updated 3 years ago
- Multithread allocator for vulkan descriptor sets.☆26Updated 5 years ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆49Updated last month
- Next-gen general purpose game engine written in modern C++☆60Updated last month
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 7 months ago
- DirectX11 graphics engine☆135Updated 3 months ago
- Squall's custom Vulkan engine.☆33Updated last month