Simple 2D physics simulation for use in video games.
☆26Aug 27, 2020Updated 5 years ago
Alternatives and similar repositories for VelocityRaptor
Users that are interested in VelocityRaptor are comparing it to the libraries listed below
Sorting:
- Some terrain generation using a low poly style☆11Dec 16, 2016Updated 9 years ago
- A lightweight graphics library written in c++☆13May 1, 2019Updated 6 years ago
- BASIC-style "compiler" as C syntax library☆20Mar 11, 2013Updated 12 years ago
- Reverset is a reverse engineering, and binary analysis tool.☆19Jan 4, 2020Updated 6 years ago
- SDL2_shader is an inofficial SDL2 extension library intended to allow the use of shaders with a number of SDL2 rendering backends.☆10May 1, 2014Updated 11 years ago
- A simple rayfork project template with sokol-app and CMake☆13Aug 30, 2021Updated 4 years ago
- A small software renderer☆10Dec 19, 2019Updated 6 years ago
- ☆36Mar 23, 2022Updated 3 years ago
- ☆21Aug 15, 2025Updated 6 months ago
- A wrapper allowing C programs to use Valve's C++ Steam API (Steamworks)☆22May 2, 2024Updated last year
- GameBoyAdvance graphical core registers wrapper functions... and a bit more.☆27Dec 15, 2022Updated 3 years ago
- Futuristic arcade racing game for DOS☆34Feb 22, 2024Updated 2 years ago
- Tiny XM playback library in a single file☆60Dec 7, 2020Updated 5 years ago
- cimgui `c` example based on imgui glfw3 & opengl implementation☆27Feb 13, 2020Updated 6 years ago
- Example Unity Project using TravisCI☆35Sep 16, 2017Updated 8 years ago
- Offline output feedback robust anti-windup MPC-LPV using relaxed LMI optimization☆12Jun 24, 2023Updated 2 years ago
- Easily corrupt ROMs or files in a few clicks☆12Mar 18, 2019Updated 6 years ago
- Low-Level, 8-bit Colored, 3D Software Renderer written in C99☆81Dec 24, 2019Updated 6 years ago
- Julia implementation of NEAT and HyperNEAT☆10Sep 3, 2020Updated 5 years ago
- Audio-based VR game for the Oculus Go☆11Feb 17, 2019Updated 7 years ago
- A tiny basic derivative that leverages the ESP32 with an SD card and TFT display☆10Sep 26, 2018Updated 7 years ago
- A future game about space. Currently state-of-the-art Bevy-Lunex UI implementation.☆12Sep 17, 2023Updated 2 years ago
- PicoBOB Deluxe Hardware☆10Nov 29, 2025Updated 3 months ago
- Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now☆11May 3, 2024Updated last year
- "Infinite" Pong with Two Balls in Jai Compiled to Wasm64☆12Dec 12, 2024Updated last year
- C++ sample application as a starting point using the ECS implementation EnTT and SDL2☆12Sep 6, 2022Updated 3 years ago
- a lightweight square grid map system for 2D/3D SRPG games in Unity.☆15Jan 2, 2023Updated 3 years ago
- Raylib backend for Dear ImGui☆40Mar 25, 2024Updated last year
- Minimal C subset compiler☆37Mar 15, 2021Updated 4 years ago
- A catalog of my old-school GFX effects☆43Jan 30, 2024Updated 2 years ago
- DVI output (via HDMI) from a Gameboy DMG and controls via NES Classic controller!☆11Feb 3, 2026Updated last month
- Portable C Audio Library☆10Mar 10, 2018Updated 7 years ago
- a colection of tonemappers for you to plug in your game and use☆13Feb 26, 2025Updated last year
- My playground project for exploring and experimenting with SDL GPU APIs☆13Jun 12, 2025Updated 8 months ago
- ☆11Mar 18, 2023Updated 2 years ago
- JavaScript reimplementation of OpenSCAD☆22Jan 1, 2013Updated 13 years ago
- Allows removing areas in a navmesh via scene-placed bounds. Useful to remove unused islands☆10Jun 27, 2022Updated 3 years ago
- A 2D roguelike game☆12Sep 5, 2017Updated 8 years ago
- renders parallel long shadows (as often used in material/flat design) for arbitrary shapes☆10Aug 8, 2017Updated 8 years ago