Simple 2D physics simulation for use in video games.
☆26Aug 27, 2020Updated 5 years ago
Alternatives and similar repositories for VelocityRaptor
Users that are interested in VelocityRaptor are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Reverset is a reverse engineering, and binary analysis tool.☆19Jan 4, 2020Updated 6 years ago
- Integration of drm and MMAL video_decode.☆16Jan 22, 2021Updated 5 years ago
- Some terrain generation using a low poly style☆11Dec 16, 2016Updated 9 years ago
- A small software renderer☆10Dec 19, 2019Updated 6 years ago
- SDL2_shader is an inofficial SDL2 extension library intended to allow the use of shaders with a number of SDL2 rendering backends.☆10May 1, 2014Updated 12 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- BASIC-style "compiler" as C syntax library☆20Mar 11, 2013Updated 13 years ago
- A Basic App in SDL2, Lua 5.3 and CMake☆16Sep 7, 2020Updated 5 years ago
- A simple single header C/C++ Library for AABB Collision detection and resolution.☆11Oct 28, 2021Updated 4 years ago
- OpenGL ES 2.0 soft rendering pipeline implemented in C++.☆11Aug 15, 2019Updated 6 years ago
- GameBoyAdvance graphical core registers wrapper functions... and a bit more.☆27Dec 15, 2022Updated 3 years ago
- brewin moonshine☆13May 7, 2019Updated 7 years ago
- A homebrew 3D software renderer developed for Nintendo's GameBoy Advance.☆25Feb 15, 2020Updated 6 years ago
- ☆36Mar 23, 2022Updated 4 years ago
- Header-only arena allocator implementation in C.☆16Feb 3, 2025Updated last year
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Java ecosystem PoC for Nintendo Switch homebrew using libjavm VM library☆11Apr 18, 2025Updated last year
- Raylib backend for Dear ImGui☆40Mar 25, 2024Updated 2 years ago
- Futuristic arcade racing game for DOS☆35Feb 22, 2024Updated 2 years ago
- Unity demo project: Survival Shooter☆13Jun 17, 2018Updated 7 years ago
- An API and command-line interface for sending messages via Pushover, written in ANSI C☆12Dec 21, 2019Updated 6 years ago
- Experimental benchmark and test toolkit for optimized ARM memcpy/memset functions in the Linux kernel☆14Aug 28, 2013Updated 12 years ago
- ☆13Oct 11, 2018Updated 7 years ago
- ☆21Aug 15, 2025Updated 10 months ago
- Library for updating trophy information in hubzilla☆16Dec 15, 2025Updated 6 months ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- A simple rayfork project template with sokol-app and CMake☆13Aug 30, 2021Updated 4 years ago
- Scripts to run Borg Backup periodically on desktop Linux. Preconfigured for security, eficiency, and completeness.☆11May 15, 2019Updated 7 years ago
- A cross-platform multi-player 3D arcade game implemented entirely in plain C and OpenGL.☆11Aug 15, 2015Updated 10 years ago
- My playground project for exploring and experimenting with SDL GPU APIs☆15Jun 12, 2025Updated last year
- Press <super> to do stuff!☆15Apr 9, 2026Updated 2 months ago
- Module Template for umm: Unity Module Manager☆11Apr 8, 2019Updated 7 years ago
- Chipmunk Physics C++ wrapper☆43Jun 6, 2026Updated last week
- Portable C Audio Library☆10Mar 10, 2018Updated 8 years ago
- Portable interprocess communication (IPC) in Haskell☆14Jun 9, 2024Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- kubernetes services☆13Feb 19, 2017Updated 9 years ago
- Yet another homebrew repo☆15Sep 7, 2017Updated 8 years ago
- My journey of developing a current-gen 3D game engine with Metal-cpp and Vulkan☆20Updated this week
- Win32 software rendering using only Odin's core libraries☆20Sep 23, 2024Updated last year
- Anytime Golf and the Bork 3D Game Engine☆15Apr 30, 2026Updated last month
- Timer class for games.☆15Oct 4, 2021Updated 4 years ago
- Exporter for geometry, materaials, textures, skeletal animations from Blender to Leadwerks game engine☆20Oct 2, 2020Updated 5 years ago