MircoT / pyTGALinks
A simple pure Python module to manage TGA images
☆28Updated 6 years ago
Alternatives and similar repositories for pyTGA
Users that are interested in pyTGA are comparing it to the libraries listed below
Sorting:
- vulkan-tutorial with python☆41Updated 7 years ago
- Fast OpenGL Mathematics (GLM) for Python☆232Updated 2 weeks ago
- connects moderngl to your window or create headless contexts☆43Updated last year
- Python code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com☆60Updated 4 months ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆51Updated 2 years ago
- ☆25Updated 6 years ago
- A Taichi extension library providing a set of GLSL-alike helper functions☆72Updated 3 years ago
- Python CFFI binding for shaderc☆20Updated last year
- Python 3.7+ wrapper for the BGFX library. 🐍☆129Updated 2 years ago
- A Python GPU renderer for Blender using the Taichi package☆111Updated 3 years ago
- CIS 565: CUDA Rasterizer☆24Updated 10 years ago
- Position Based Fluids [SIGGRAPH 2013] in C++☆143Updated 3 years ago
- 3D mathematical functions using NumPy☆418Updated last year
- Cloth Simulator☆28Updated 5 years ago
- Tutorials on the new QtGui based OpenGL api of PySide2☆29Updated 6 years ago
- Physically Based Rendering Scenes☆14Updated 4 years ago
- A 3D rasterizer/path tracing engine☆20Updated last month
- Write modern GPU shaders in Python!☆74Updated 5 years ago
- 3D Signed Distance Field☆44Updated 3 years ago
- Python bindings for dear imgui, generated with clang and pybind11☆21Updated 3 years ago
- Python bindings for GLFW☆250Updated last month
- pbrt-v4 render engine/exporter for Blender☆38Updated 4 months ago
- A cross platform utility library for ModernGL making window creation and resource loading simple☆280Updated 5 months ago
- C# implementation of Ray Tracing in One Weekend by Peter Shirley.☆28Updated 11 months ago
- A 3D rendering demo powered by Python and Vulkan☆78Updated 4 years ago
- Python raytracer☆283Updated 3 years ago
- CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++☆107Updated 8 years ago
- ☆11Updated 6 years ago
- PYthon Shading Language compiler☆28Updated 6 years ago
- ☆43Updated 3 years ago