C99 loader for the LDtk map editor
☆60Apr 27, 2023Updated 3 years ago
Alternatives and similar repositories for cLDtk
Users that are interested in cLDtk are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- rlobj is a drop-in replacement for raylib's obj loader☆15Aug 30, 2022Updated 4 years ago
- Game made for Baixada Game Jam, written in Nelua using Raylib☆11Feb 12, 2021Updated 5 years ago
- Game systems for games in C. Examples using Raylib.☆33Jul 11, 2026Updated 3 months ago
- C++ library for importing .ldtk file data and running auto-layer rules for runtime map generation☆13Nov 6, 2023Updated 2 years ago
- Clone of the 2048 game in Nelua using Raylib☆23Dec 7, 2021Updated 4 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- a game written in C using gunslinger☆17Aug 10, 2024Updated 2 years ago
- A modest systems programming language for Unix-like platforms☆31Aug 7, 2026Updated 2 months ago
- Benchmarks for comparing efficiency of Nelua with Lua, LuaJIT and C☆15Sep 7, 2021Updated 5 years ago
- Syntax highlighting for Nelua programming language☆16Apr 16, 2026Updated 5 months ago
- Example of integrating Raylib, Flecs, cJSON, Chipmunk, TinyFileDialogs and Nuklear.☆65Jun 20, 2024Updated 2 years ago
- Quake 3 map viewer☆33Jun 2, 2025Updated last year
- A lightweight 2D physics engine written in C, for educational purposes.☆251Mar 8, 2025Updated last year
- The Nene game framework, migrated to codeberg.☆28Jan 1, 2024Updated 2 years ago
- {game project description here}☆20Mar 8, 2021Updated 5 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.☆113Jul 23, 2022Updated 4 years ago
- Unofficial terralang compiler☆13Apr 21, 2023Updated 3 years ago
- 2D physics header-only library for videogames developed in C using raylib library.☆38Jun 6, 2022Updated 4 years ago
- Tetris like game made in Nelua for RIV fantasy console☆24Sep 12, 2024Updated 2 years ago
- Visualization of Raylib Easing Functions☆13Nov 17, 2022Updated 3 years ago
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆94Updated this week
- WGPU bindings for Odin.☆20Jul 29, 2022Updated 4 years ago
- Tool to generate documentation for Nelua source files.☆10Dec 11, 2021Updated 4 years ago
- Simple example to show how x64 Assembler and Raylib work together☆30Oct 7, 2021Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A simple rayfork project template with sokol-app and CMake☆13Aug 30, 2021Updated 5 years ago
- A gbuffer implementation for raylib. https://github.com/raysan5/raylib☆15May 11, 2022Updated 4 years ago
- Mirror of https://dev.v4.games/v4games/eco2d☆27May 29, 2024Updated 2 years ago
- Tree-sitter-based Emacs Major Mode for the Janet Programming Language☆21Sep 6, 2026Updated last month
- A configurable dynamic and static D binding to the raylib (and raygui) library☆12Nov 2, 2021Updated 4 years ago
- Standalone node editor in raylib☆61Nov 6, 2025Updated 11 months ago
- Minimal Lua test framework☆31Oct 18, 2023Updated 2 years ago
- Just another fork of dmenu☆13Sep 14, 2026Updated 3 weeks ago
- A Java wrapper for Raylib☆14Oct 22, 2018Updated 7 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Ideas around a wasm runtime for raylib (to make raylib games in js & browser)☆35Jun 9, 2025Updated last year
- ☆28Aug 1, 2023Updated 3 years ago
- Ruby (FFI) bindings for raylib☆19Aug 26, 2018Updated 8 years ago
- Fork of libtonc by Jasper Vijn (cearn)☆32Apr 8, 2026Updated 6 months ago
- Utilities and common code for use with raylib☆116Dec 26, 2023Updated 2 years ago
- Game Framework with support with many backends such as GLFW and SDL2 (Active development on dev branch)☆18Aug 20, 2026Updated last month
- ☆29Aug 3, 2026Updated 2 months ago