A C++ RangeTree implementation.
☆43Jul 30, 2020Updated 5 years ago
Alternatives and similar repositories for range-tree
Users that are interested in range-tree are comparing it to the libraries listed below
Sorting:
- Visualizing forces acting on nodes during force layout☆13May 20, 2023Updated 2 years ago
- C# Simple implementation of Usdz file format☆13Feb 24, 2021Updated 5 years ago
- Half Edge data structure manipulation(inserting vertices, edges, triangulating faces, extruding faces) and Catmul-Clark Subdivision☆14Oct 27, 2017Updated 8 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- Naive Hilbert R-Tree implementation☆31Jan 31, 2015Updated 11 years ago
- Game asset build pipeline tool.☆19Jul 27, 2013Updated 12 years ago
- dsp utilities☆19Dec 31, 2021Updated 4 years ago
- ☆18Jun 13, 2016Updated 9 years ago
- a simulation . of a vector display ! ya! (also a color crt tv mode)☆25Nov 12, 2024Updated last year
- EUV Layer Hotspot Detection Benchmark Suit☆19Mar 8, 2021Updated 4 years ago
- ☆20Nov 8, 2018Updated 7 years ago
- A tiny library for launching compute shaders on D3D11, Metal and Vulkan☆26Dec 27, 2020Updated 5 years ago
- DiFi++ is a header-only c++ linear time-invariant Digital Filter library☆22Mar 19, 2021Updated 4 years ago
- Graph based GUI tool to automate system tasks☆25Apr 29, 2025Updated 10 months ago
- A library for (dynamic) binaural (room) synthesis (and related fir filtering stuff)☆20Updated this week
- (DAC2019 / TCAD2020) Faster Region-based Hotspot Detection.☆23Aug 12, 2023Updated 2 years ago
- a dynamic 2d space partitioning tree☆24May 20, 2021Updated 4 years ago
- Catalog of open source typefaces☆29May 19, 2025Updated 9 months ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- PH-Tree C++ implementation by Improbable.☆27Mar 7, 2023Updated 2 years ago
- non-destructive sprite rotator☆30Jun 9, 2023Updated 2 years ago
- ☆29Aug 2, 2017Updated 8 years ago
- Utilities to manipulate spherical images☆71Oct 22, 2018Updated 7 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆31May 14, 2020Updated 5 years ago
- A texture packing system in C.☆40Jan 31, 2024Updated 2 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Oct 24, 2017Updated 8 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆72Jul 21, 2020Updated 5 years ago
- B.Sc. Thesis Simulation of Snow☆32Aug 26, 2019Updated 6 years ago
- C# lightweight tile viewer☆34Nov 24, 2016Updated 9 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Feb 13, 2021Updated 5 years ago
- TimeSync: Time Synchronization Library in Portable C++☆134Feb 9, 2026Updated 3 weeks ago
- Documentation and tutorials worth sharing.☆10Dec 7, 2022Updated 3 years ago
- Flightsim game for #pico8 - collaboration w/ Yellowbaron☆36May 3, 2020Updated 5 years ago
- ☆30Oct 20, 2015Updated 10 years ago
- Material for the DataLucence:Images course☆10Jun 14, 2017Updated 8 years ago
- A single-cell transcriptomic analysis of endometriosis, endometriomas, eutopic endometrial samples and uninvolved ovary tissues highlight…☆18Jan 12, 2023Updated 3 years ago
- Audio Integration Library☆39Feb 8, 2026Updated 3 weeks ago
- TGen - Simple C++ Tangent Generator☆42Mar 7, 2019Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆38Jan 25, 2018Updated 8 years ago