Lommix / solis_2dLinks
2D global illumination using radiance cascade for the bevy-engine.
☆34Updated 4 months ago
Alternatives and similar repositories for solis_2d
Users that are interested in solis_2d are comparing it to the libraries listed below
Sorting:
- A Bevy plugin to selectively blur regions of the screen☆62Updated 7 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆47Updated 3 weeks ago
- Radiance cascade global illumination implementation in Bevy.☆46Updated 9 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆71Updated last month
- A flexible networking crate for Bevy.☆45Updated 5 months ago
- A flexible `bevy_state` alternative☆27Updated last week
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆75Updated last month
- Empowering anyone to leverage GPU-acceleration with as little barrier-to-entry as possible☆39Updated 3 months ago
- An ability management suite for Bevy.☆73Updated last month
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆24Updated last month
- Allows you to use coroutine in Bevy☆69Updated last month
- A lighting 2d library for Bevy☆49Updated 3 weeks ago
- A bevy framework for implementing complex RPG stat systems.☆30Updated last month
- Bevy plugin for Flowfield based pathfinding☆57Updated 3 weeks ago
- A bevy plugin adding edge detection post-processing effect☆25Updated 4 months ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆87Updated this week
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated 2 months ago
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆46Updated 3 weeks ago
- Mesh based bevy text implementation.☆34Updated this week
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆28Updated 3 weeks ago
- Ergonomic and Correct Utility AI for Bevy Engine☆27Updated 3 months ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆30Updated last week
- Attach Bevy's Handles/Entities statically to Types.☆37Updated last year
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆66Updated last week
- ☆25Updated 10 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆77Updated this week
- A navigation system for video games written in Rust.☆47Updated last month
- ☆45Updated last month
- Microlibrary for adding anchoring to UI☆33Updated last week
- Data-driven content generation for Bevy☆79Updated last month