L-Spiro / L.-Spiro-Engine-2022Links
An incomplete game engine with tons of useful code.
☆11Updated 8 months ago
Alternatives and similar repositories for L.-Spiro-Engine-2022
Users that are interested in L.-Spiro-Engine-2022 are comparing it to the libraries listed below
Sorting:
- Educational Vulkan renderer written in C++☆8Updated 3 years ago
- A small 3D game engine geared towards developing retro games.☆14Updated 10 months ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- Software implement OpenGL 1.1 version.☆14Updated 8 years ago
- Futuristic arcade racing game for DOS☆30Updated last year
- PlayStation 1 (PSX) Emulator Written in C (SDL2)☆34Updated 2 years ago
- A zero-dependencies, single-header 3D graphics library☆28Updated 4 months ago
- Interactive 3D Gizmo gadget for raylib☆18Updated 3 months ago
- Game engine/framework powering The Driver Syndicate.☆9Updated this week
- A triangle stripping implementation dating from the NVIDIA GeForce 2 era.☆27Updated 6 years ago
- Quake BSP map viewer using C++ and OpenGL☆16Updated 2 years ago
- ☆22Updated last year
- Asset pipeline and minimal framework for building N64 games with libultra☆26Updated last week
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 5 years ago
- PSeudo - The world's simplest PLAYSTATION emulator☆52Updated 2 years ago
- A homebrew 3D software renderer developed for Nintendo's GameBoy Advance.☆25Updated 5 years ago
- A 3D rendering library for the Playstation2☆31Updated last year
- N64Brew Game Jam Project☆10Updated 4 years ago
- A 3D Toy Graphics Engine/Framework☆32Updated 2 years ago
- Car driving demo in OpenGL with non-trivial physics simulation.☆11Updated 4 years ago
- Fresh game engine written in C☆51Updated 3 years ago
- A 3D Game Engine with a Lua scripting system☆11Updated 5 years ago
- Subset of the OpenGL 1.2 Library☆39Updated 4 months ago
- Public software renderer being developed for fun by the King's Crook community.☆18Updated last year
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆129Updated last year
- Fixed Point Math in C++ for Playstation 1☆12Updated last year
- A C#/net core GBA emulator☆22Updated 3 years ago
- Use the file system abstraction library, assetsys.h, to load raylib assets from .zip files.☆10Updated last year
- Proof of Concept GBA emulator for the N64 - only runs ARMWrestler☆15Updated 2 years ago
- Single header CPU voxel renderer☆11Updated last year