L-Spiro / L.-Spiro-Engine-2022Links
An incomplete game engine with tons of useful code.
☆11Updated 8 months ago
Alternatives and similar repositories for L.-Spiro-Engine-2022
Users that are interested in L.-Spiro-Engine-2022 are comparing it to the libraries listed below
Sorting:
- Educational Vulkan renderer written in C++☆8Updated 3 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- A small 3D game engine geared towards developing retro games.☆14Updated 9 months ago
- Minecraft clone made with DirectX11☆17Updated 4 years ago
- Game engine/framework powering The Driver Syndicate.☆9Updated this week
- Quake BSP map viewer using C++ and OpenGL☆16Updated 2 years ago
- Futuristic arcade racing game for DOS☆30Updated last year
- A simple header redefinition & utility library to translate sceGu styled code into OpenGL styled code☆16Updated 2 years ago
- Software implement OpenGL 1.1 version.☆14Updated 8 years ago
- PlayStation 1 (PSX) Emulator Written in C (SDL2)☆34Updated 2 years ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 5 years ago
- Modern OpenGL deferred rendering example☆37Updated last year
- Doom-style graphics engine in modern C++☆77Updated last year
- PSeudo - The world's simplest PLAYSTATION emulator☆52Updated last year
- Linear Algebra and math library for the Hitachi SuperH4 Processor (used by the Sega Dreamcast).☆78Updated last month
- Asset pipeline and minimal framework for building N64 games with libultra☆26Updated this week
- A 3D rendering library for the Playstation2☆31Updated last year
- Interactive 3D Gizmo gadget for raylib☆18Updated 3 months ago
- Fixed Point Math in C++ for Playstation 1☆12Updated last year
- A physically-based rendering engine written in C++ using OpenGL☆10Updated 2 years ago
- A 3D Toy Graphics Engine/Framework☆32Updated 2 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆23Updated 11 months ago
- A triangle stripping implementation dating from the NVIDIA GeForce 2 era.☆26Updated 6 years ago
- Triangle rasterization routines accelerated by SSE and AVX☆70Updated 7 years ago
- A multithreaded software implementation of OpenGL 1.3 in C++.☆76Updated 6 years ago
- Software Rasterizer (C++)☆36Updated 3 weeks ago
- Car driving demo in OpenGL with non-trivial physics simulation.☆11Updated 4 years ago
- Public software renderer being developed for fun by the King's Crook community.☆18Updated last year
- Shitfaced Clowns' source code for GBA demos☆27Updated 11 years ago
- Quake III map and model renderer☆29Updated 8 years ago