A bevy plugin that creates a popup and logs to error on panic.
☆31Jan 26, 2026Updated last month
Alternatives and similar repositories for bevy-panic-handler
Users that are interested in bevy-panic-handler are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Add observers to your bundles☆13Jan 23, 2026Updated 2 months ago
- A map-style camera controller for the Bevy Engine☆19Nov 6, 2025Updated 4 months ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆23Jan 20, 2026Updated 2 months ago
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Jan 14, 2026Updated 2 months ago
- Developer console plugin for the Bevy game engine.☆134Jan 9, 2025Updated last year
- Bevy UI gradients plugin☆15Apr 26, 2025Updated 10 months ago
- A sprouting integration of the Firewheel audio engine☆118Updated this week
- Persist game settings like music volume or graphic settings in a nice toml file in the right location.☆29Jul 23, 2025Updated 8 months ago
- ☆37Feb 15, 2026Updated last month
- Flexible tweening plugin library for Bevy.☆152Mar 9, 2026Updated 2 weeks ago
- A Bevy plugin to easily create and manage windows that remember where they were.☆13Oct 25, 2025Updated 4 months ago
- Volumetric clouds in Bevy based on Horizon Zero Dawn☆34Feb 12, 2026Updated last month
- ☆17Aug 30, 2024Updated last year
- Bevy plugin for easy-to-use portals☆21Dec 20, 2025Updated 3 months ago
- A flexible `bevy_state` alternative☆35Jan 23, 2026Updated 2 months ago
- (Blender 2.91+, Unity 2019+) Map and measure 3D surfaces with purpose and clarity.☆13May 11, 2024Updated last year
- A bevy plugin for render camera capture at background☆17Mar 28, 2025Updated 11 months ago
- Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.☆68Updated this week
- A Polymod for FNF to do some strumline stuff☆11May 2, 2024Updated last year
- Bevy plugin for tracking render pipeline status.☆26Jan 14, 2026Updated 2 months ago
- Pathfinding on NavMeshes for Bevy☆456Feb 9, 2026Updated last month
- A Bevy plugin to selectively blur regions of the screen☆65Oct 27, 2024Updated last year
- Graph-based glTF processing library☆22Jan 30, 2026Updated last month
- Component based UI crate using Xml/Html with focus on hot reload for the bevy engine.☆187Mar 1, 2026Updated 3 weeks ago
- cargo-generate template for a very simple bevy project. No optional features, fast compiles active, only bevy.☆29May 22, 2025Updated 10 months ago
- Mod Bevy games with WASM☆130Sep 4, 2024Updated last year
- A Bevy plugin to write dialogues for your characters, together with player choices.☆66May 1, 2024Updated last year
- A collection of widgets that are built on top of bevy and the ECS pattern.☆14Sep 2, 2022Updated 3 years ago
- An entity-component-system, written in D.☆21Sep 23, 2015Updated 10 years ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Jul 13, 2025Updated 8 months ago
- Use handlebar templates in tide☆10Jun 7, 2021Updated 4 years ago
- A Rust library for Goal-Orientated Action Planning, supporting dynamic priority and cost.☆15May 13, 2025Updated 10 months ago
- An addon that brings jigglebones to Godot Engine 3.0.☆11Jan 12, 2020Updated 6 years ago
- A future game about space. Currently state-of-the-art Bevy-Lunex UI implementation.☆12Sep 17, 2023Updated 2 years ago
- A navigation system for video games written in Rust.☆91Feb 21, 2026Updated last month
- Interactive boids simulation in 2D and 3D using Bevy and Rust☆11Sep 17, 2025Updated 6 months ago
- Bevy plugin for rendering image sequences☆56Jan 16, 2026Updated 2 months ago
- Integration with renet for bevy_replicon☆17Mar 1, 2026Updated 3 weeks ago
- Upower module for waybar☆10Mar 14, 2022Updated 4 years ago