Game developers often use OpenGL to handle the rendering chores for graphics-intensive games. OpenGL is an application programming interface for efficiently rendering two- and three-dimensional vector graphics. The code samples are a series from Grahics API developer guide for for 6th generation Intel® Core™ processor (https://software.intel.co…
☆58Jun 24, 2016Updated 10 years ago
Alternatives and similar repositories for OpenGLBestPracticesfor6thGenIntelProcessor
Users that are interested in OpenGLBestPracticesfor6thGenIntelProcessor are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A simple C++ COLLADA parser and OpenGL viewer, DevIL texture loading with a test QT interface.☆10Jul 22, 2012Updated 14 years ago
- A tool for querying OpenGL resource usage of applications using the NVIDIA OpenGL driver☆15Sep 12, 2017Updated 9 years ago
- ☆24Dec 14, 2017Updated 8 years ago
- simple vulkan framework☆12May 29, 2016Updated 10 years ago
- State Machine based Game language from ~2000, similar to C++, Java and UnrealScript☆11May 15, 2016Updated 10 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 7 years ago
- Fast shadows on rectangles (2001)☆12Dec 1, 2014Updated 11 years ago
- High-Performance Real-Time Forest Rendering Engine developed using Vulkan☆20Dec 11, 2017Updated 8 years ago
- Sample matrix multiply code to show affect of blocking and data alignment☆17Jan 28, 2016Updated 10 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Jun 5, 2017Updated 9 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- Adaptive Order Independant Transparency Sample☆52Jan 3, 2023Updated 3 years ago
- Unity specific customizations to Android's libunwind library☆16May 6, 2021Updated 5 years ago
- triangle stripification (algorithm by Tanguy Fautré)☆21Jul 28, 2014Updated 12 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- FPGA LVDS LCD driver☆15Apr 7, 2016Updated 10 years ago
- 一个基于UGUI的UI管理框架☆11Sep 4, 2025Updated last year
- Source code repository for the Book GPU Pro 7☆287May 3, 2016Updated 10 years ago
- Source code for topics discussed in CG Internals blog https://cginternals.com/en/blog☆14Nov 8, 2022Updated 3 years ago
- A LEGO Digital Designer to RenderMan and USD converter.☆11Aug 29, 2021Updated 5 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 11 years ago
- OpenMP GPU Accelerated Applications☆13Nov 20, 2025Updated 10 months ago
- Android demos for GL ES with Java and C++ (NDK)☆24Feb 26, 2017Updated 9 years ago
- Example programs and source code for GPU Zen 2☆160May 7, 2019Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Small C++14 render engine with dependencies☆48Sep 15, 2020Updated 6 years ago
- An abandoned game dev toolset.☆10Sep 18, 2021Updated 5 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆12Sep 10, 2019Updated 7 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 9 years ago
- AMD Triangle Order Optimization Tool.☆223Apr 29, 2020Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Aug 11, 2018Updated 8 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Jan 13, 2021Updated 5 years ago
- ☆11Jan 2, 2024Updated 2 years ago
- I-Cube Engine : Cross Platform OpenGL/C++(0x11) 3D VR Engine Virtual Reality☆11May 5, 2026Updated 5 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A modular, data-driven particle system with retargetable back-ends☆13Nov 22, 2013Updated 12 years ago
- NvTriStrip library and NvTriStripper tool☆62Aug 17, 2020Updated 6 years ago
- My DirectX 11 MLAA & SMAA implementation☆12Jun 9, 2020Updated 6 years ago
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Jul 8, 2024Updated 2 years ago
- Small C++ library to generate font atlas images☆25Jan 26, 2019Updated 7 years ago
- A package for constructing interactive, navigable, sonified virtual worlds using Max/MSP/Jitter.☆12Apr 23, 2015Updated 11 years ago
- Fire effect from Doom with SDL & OpenGL☆12Oct 19, 2020Updated 5 years ago