IntelSoftware / OpenGLBestPracticesfor6thGenIntelProcessor
Game developers often use OpenGL to handle the rendering chores for graphics-intensive games. OpenGL is an application programming interface for efficiently rendering two- and three-dimensional vector graphics. The code samples are a series from Grahics API developer guide for for 6th generation Intel® Core™ processor (https://software.intel.co…
☆57Updated 8 years ago
Alternatives and similar repositories for OpenGLBestPracticesfor6thGenIntelProcessor:
Users that are interested in OpenGLBestPracticesfor6thGenIntelProcessor are comparing it to the libraries listed below
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Updated 9 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 9 years ago
- Embree Example Renderer☆104Updated 8 years ago
- Simple vulkan rendering example.☆207Updated 2 weeks ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆115Updated 3 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆57Updated 5 years ago
- ☆70Updated last year
- Information about example integrations of GPUOpen technology into game engines☆56Updated 3 years ago
- Intel Asteroids DirectX 12 Sample☆130Updated 8 months ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆24Updated 5 years ago
- Introductory DirectX 12 sample☆150Updated 4 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆86Updated 2 weeks ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆43Updated 8 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆114Updated 2 years ago
- C++ port of the OpenGL hardware capability viewer☆107Updated last year
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆54Updated 4 years ago
- Introductory Vulkan sample☆120Updated 4 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆158Updated 7 months ago
- Vulkan sample showing a high quality super-sampled rendering☆64Updated 2 weeks ago
- SPIR-Tools☆44Updated last year
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- Public repository for Vulkan Ecosystem issues☆132Updated 3 years ago
- Real-time rendering research framework☆218Updated 7 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆82Updated 7 months ago
- AMD GPU particles sample based on DirectX 11☆113Updated 8 years ago
- ☆249Updated 7 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- Example code for the Vulkan Programming Guide☆85Updated 8 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago