Kali-Hac / Awesome-Skeleton-Based-Models
A systematic collection of various skeleton-based models (Datasets, Papers, Codes, Leaderboards).
☆35Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for Awesome-Skeleton-Based-Models
- official implementation for Language Supervised Training for Skeleton-based Action Recognition☆100Updated last year
- Official implementation for "InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition"☆119Updated 2 years ago
- This is an official PyTorch implementation of "Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Actio…☆64Updated 2 years ago
- Code repository for the paper "Learning Discriminative Representations for Skeleton Based Action Recognition". CVPR 2023☆53Updated last year
- The repository is the implementation of ICLR 2023 paper "Graph Contrastive Learning for Skeleton-based Action Recognition".☆47Updated 10 months ago
- ☆26Updated 2 months ago
- Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognition☆55Updated 2 years ago
- [ECCV 2024] Official repository of SkateFormer☆57Updated last week
- [ACMMM 2024] Implementation of the paper “Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition“.☆26Updated 2 months ago
- The Official PyTorch implementation of "3D Human Action Representation Learning via Cross-View Consistency Pursuit" in CVPR 2021☆66Updated 3 years ago
- Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations, AAAI 2023☆27Updated last year
- This is the official implementation of Global-local Motion Transformer for Unsupervised Skeleton-based Action Learning (ECCV 2022).☆20Updated last year
- ☆45Updated last year
- ☆58Updated 4 years ago
- This is a repository contains the implementation of our AAAI'23 oral paper Hierarchical Contrast for Unsupervised Skeleton-based Action R…☆34Updated last year
- [ICCV2021] Official code for "Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition"☆265Updated 3 years ago
- This is the official implementation of our CVPR 2024 paper "BlockGCN: Redefine Topology Awareness for Skeleton-Based Action Recognition"☆67Updated 4 months ago
- The official implementation of ECCV22 paper "Learning Spatial-Preserved Skeleton Representations for Few-Shot Action Recognition"☆38Updated last year
- This is the official implemntation for "Multi-scale spatial temporal graph convolutional network for skeleton-based action recognition" A…☆36Updated 2 years ago
- [BMVC 2021 Oral] Official implementation of our paper "A Unified Framework for Real-world Skeleton-based Action Recognition" on Toyota Sm…☆48Updated 2 years ago
- ☆43Updated 2 years ago
- Official implementation of the ICCV 2023 paper "Masked Motion Predictors are Strong 3D Action Representation Learners"☆41Updated last year
- This is the official implementation of our paper "Hypergraph Transformer for Skeleton-based Action Recognition."☆85Updated last year
- [PR 2024] GraphMLP: A Graph MLP-Like Architecture for 3D Human Pose Estimation☆45Updated 2 months ago
- Official repository for "GaitMixer: Skeleton-based Gait Representation Learning via Wide-spectrum Multi-axial Mixer"☆24Updated 11 months ago
- Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition☆32Updated 3 years ago
- ☆28Updated 4 years ago
- IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based ActionRecognition☆14Updated 3 years ago
- This is the implementation of CVPR2020 paper “Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition”.☆187Updated 4 years ago
- Online 3D skeleton-based action recognition with a single RGB camera☆92Updated 3 years ago