Kali-Hac / Awesome-Skeleton-Based-ModelsLinks
A systematic collection of various skeleton-based models (Datasets, Papers, Codes, Leaderboards).
☆42Updated 3 years ago
Alternatives and similar repositories for Awesome-Skeleton-Based-Models
Users that are interested in Awesome-Skeleton-Based-Models are comparing it to the libraries listed below
Sorting:
- Code repository for the paper "Learning Discriminative Representations for Skeleton Based Action Recognition". CVPR 2023☆61Updated 2 years ago
- Official implementation for "InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition"☆125Updated 2 years ago
- [ECCV 2024] Official repository of SkateFormer☆90Updated 9 months ago
- official implementation for Language Supervised Training for Skeleton-based Action Recognition☆115Updated last year
- ☆50Updated 2 years ago
- This is an official PyTorch implementation of "Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Actio…☆66Updated 3 years ago
- ☆63Updated 4 years ago
- This is the official implementation of Global-local Motion Transformer for Unsupervised Skeleton-based Action Learning (ECCV 2022).☆22Updated last year
- 2D to 3D human pose lifting☆89Updated last year
- Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations, AAAI 2023☆30Updated 2 years ago
- [ACMMM 2024] Implementation of the paper “Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition“.☆42Updated 5 months ago
- This is the official implemntation for "Multi-scale spatial temporal graph convolutional network for skeleton-based action recognition" A…☆37Updated 3 years ago
- [PR 2024] GraphMLP: A Graph MLP-Like Architecture for 3D Human Pose Estimation☆60Updated 11 months ago
- [ICCV 2023] Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition☆152Updated last year
- IJCAI 2024 Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition☆13Updated 9 months ago
- The repository is the implementation of ICLR 2023 paper "Graph Contrastive Learning for Skeleton-based Action Recognition".☆54Updated 2 months ago
- This is the official implementation of our CVPR 2024 paper "BlockGCN: Redefine Topology Awareness for Skeleton-Based Action Recognition"☆108Updated last year
- Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognition☆57Updated 3 years ago
- Official implementation of the ICCV 2023 paper "Masked Motion Predictors are Strong 3D Action Representation Learners"☆45Updated last year
- ☆28Updated 8 months ago
- Official PyTorch implementation of "DeGCN : Deformable Graph Convolutional Networks for Skeleton-Based Action Recognition"☆45Updated last year
- [ICCV2021] Official code for "Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition"☆312Updated 3 years ago
- ☆43Updated 2 years ago
- The Official PyTorch implementation of "3D Human Action Representation Learning via Cross-View Consistency Pursuit" in CVPR 2021☆72Updated 4 years ago
- This is a repository contains the implementation of our AAAI'23 oral paper Hierarchical Contrast for Unsupervised Skeleton-based Action R…☆32Updated 2 years ago
- Code for the paper "Generative Adversarial Graph Convolutional Networks for Human Action Synthesis", WACV 2022☆74Updated 2 years ago
- UVA-Human-Skeleton-Preprocessing☆10Updated 2 years ago
- This is the official implementation of our paper "Hypergraph Transformer for Skeleton-based Action Recognition."☆100Updated last year
- Skeleton-based action segmentation with multi-stage spatial-temporal graph convolutional neural networks (MS-GCN)☆35Updated 2 years ago
- [BMVC 2021 Oral] Official implementation of our paper "A Unified Framework for Real-world Skeleton-based Action Recognition" on Toyota Sm…☆51Updated 2 years ago