Jorgemagic / DonatelloAI
Generates 3D models using AI
☆27Updated 6 months ago
Alternatives and similar repositories for DonatelloAI:
Users that are interested in DonatelloAI are comparing it to the libraries listed below
- Terminal manipulation library based on Curses (ncurses, pdcurses and pdcurses-mod) for modern .NET applications.☆25Updated 4 months ago
- Multiplatform C# Game development framework☆43Updated 6 months ago
- A place for sharing and testing Noesis XAMLs☆30Updated 7 months ago
- Another game engine made by a Brazilian☆18Updated 11 months ago
- Integration of AvaloniaUI and Veldrid☆16Updated 4 years ago
- 3D library in pure C# that allows reading and writing in multiple formats.☆15Updated 2 years ago
- Evergine.MRTK provides a set of components and features to accelerate cross-platform XR application development in Evergine.☆39Updated 2 weeks ago
- Master - Microsoft .NET C# XNA Quake 2 Renderer v1.1☆13Updated 11 years ago
- This repository contains low-level bindings for OpenXR used in Evergine☆20Updated this week
- Doom software renderer☆23Updated 2 months ago
- Maui, WPF, macOS, 3D and GpuView samples by veldrid☆25Updated last year
- Fusee aims at becoming a multiplatform 3D realtime engine with a strong emphasis on content transformation and manipulation. Fusee is wr…☆92Updated last week
- .NET library to convert signed distance functions (SDFs) into triangle meshes and 3D renders☆21Updated 2 years ago
- Raytracer using Vulkan Compute Shaders and Avalonia UI☆24Updated last year
- Stride plugin which allows running Avalonia on Stride☆27Updated last year
- 3D Game Engine - .NET 8.0 - C# 12 - WinAppSDK Editor☆57Updated 3 months ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆43Updated 5 months ago
- Urho.Net samples☆12Updated 11 months ago
- Here is an example of Xamarin Forms and OpenGLView. This works for iOS and Android.☆10Updated 9 years ago
- A library using ComputeSharp to ray trace render scenes in C#☆15Updated last year
- Experimental mini Stride.Editor in Avalonia☆13Updated 4 years ago
- C# bindings for Sokol using Sokol's binding generator☆34Updated 2 years ago
- Graphics / Video, Audio and Input frameworks. (Agnostic / Portable / Easy / Powerful / Fast)☆48Updated last month
- C# Game Engine☆14Updated 2 months ago
- Cross platform .NET bindings☆36Updated 2 weeks ago
- A tool showing the built-in shaders of the Stride game engine and their inheritance hierarchy☆30Updated 3 years ago
- Path tracing demos using Vulkan and Silk.Net☆35Updated 11 months ago
- A game engine built on MonoGame.☆31Updated this week
- An experimentation in creating a game engine from scratch with .NET Core☆16Updated 10 months ago