AssetRipper / MeshSharp
3D library in pure C# that allows reading and writing in multiple formats.
☆14Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for MeshSharp
- 3D library in pure C# that allows reading and writing in multiple formats.☆37Updated 9 months ago
- .Net managed glTF Veldrid-based renderer☆17Updated 2 years ago
- C# .Net Core wrapper for the Open Asset Import Library (Assimp)☆40Updated last year
- A New EXperimental Scene Graph in .NET Core☆31Updated 4 months ago
- Cross platform .NET math library.☆64Updated last week
- A 3D Rendering Engine for .Net☆33Updated 3 years ago
- A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github…☆114Updated 3 months ago
- An experimentation in creating a game engine from scratch with .NET Core☆16Updated 7 months ago
- C# and .NET Framework wrapper for the Autodesk FBX SDK written in C++/CLI (managed C++).☆37Updated last year
- .NET Core collada file loader and viewer using OpenTK☆15Updated 7 years ago
- Collection of samples for Vortice.Windows☆13Updated 3 weeks ago
- 2D constrained Delaunay triangulation library - A C# Port of https://github.com/jhasse/poly2tri☆11Updated last year
- Curve editor in WPF.☆25Updated 3 years ago
- C# (via Irony) GLSL syntax parser & GLSL/C++ preprocessor written in C#☆8Updated 9 years ago
- SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages…☆17Updated last year
- Onyx3D# 3D graphic engine and content editor developed with C# and OpenTK☆19Updated 4 years ago
- 3D asset import library for .NET 4.0. Supported formats are Autodesk 3DS and Lightwave OBJ.☆44Updated 10 years ago
- Path tracing demos using Vulkan and Silk.Net☆33Updated 8 months ago
- Managed wrappers around DirectX APIs.☆16Updated 2 months ago
- Maui, WPF, macOS, 3D and GpuView samples by veldrid☆25Updated last year
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆28Updated last year
- C# Wrapper for calculating straight edge skeleton in C# using CGAL☆30Updated 7 years ago
- Raytracer using Vulkan Compute Shaders and Avalonia UI☆22Updated last year
- Veldrid control for Eto.Forms☆15Updated 5 months ago
- An experimental, proof of concept, low level library to exchange bitmaps between imaging libraries.☆13Updated 3 months ago
- Evergine Low-Level API samples.☆20Updated last month
- Integration of AvaloniaUI and Veldrid☆14Updated 4 years ago
- Sample for DirectX Raytracing in C#☆20Updated last year
- This repository contains low-level bindings for OpenXR used in Evergine☆19Updated 3 weeks ago