netty4游戏服务端,依赖游戏核心包
☆185Oct 5, 2022Updated 3 years ago
Alternatives and similar repositories for JGameEngineServer
Users that are interested in JGameEngineServer are comparing it to the libraries listed below
Sorting:
- 服务端游戏核心包(线程模型,配置读取,日志基层,数据存储,协议传输)☆84Sep 19, 2024Updated last year
- 使用protobuf3构建的消息协议配置文件(服务端和客户端通讯的协议)支持c++,c#,java,python,js,ts☆10Nov 17, 2024Updated last year
- 使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用…☆1,666Apr 18, 2023Updated 2 years ago
- ue4客户端☆119Mar 4, 2021Updated 5 years ago
- Distributed Java game server, including login, gateway, game demo☆324Oct 13, 2024Updated last year
- Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring …☆1,222Dec 19, 2025Updated 3 months ago
- jforgame是一个一站式游戏服务器开发框架。包含游戏服务器开发所需要的各种组件,比如socket服务端与客户端,高性能线程模型,自定义二进制消息编解码,自定义orm工具,游戏热更新,配置表自动化仓库,游戏通用工具等等。包含游戏服,跨服,匹配服,后台管理系统等实现,同时提…☆1,067Updated this week
- 这是一款分布式的java游戏服务器框架☆124Jun 21, 2022Updated 3 years ago
- ue protobuf plugin☆34Mar 5, 2021Updated 5 years ago
- 一个完整的游戏服务器项目,给想入行游戏服务器界的新童鞋们进行学习参考,项目完整,可以运行,大家一起学习,是新手入门的好例子☆81Nov 28, 2018Updated 7 years ago
- 基于Netty的强大的游戏服务器框架☆223Jul 1, 2016Updated 9 years ago
- springboot编写的高性能分布式mmorpg手游服务端框架,包含中心服,网关服,游戏服,战斗服等。☆542Nov 17, 2025Updated 4 months ago
- Jetserver is a high speed nio socket based multiplayer java game server written using Netty and Mike Rettig's Jetlang.It is specifically …☆1,301Nov 3, 2025Updated 4 months ago
- 这是一个轻量级的、一站式的java游戏服务器框架,也可用于开发简单的web服务。基于netty实现了高性能通讯,支持tcp、http、websocket等协议,支持protobuf、json两种数据格式,支持以配置的形式轻松开启多端口网络服务。支持RPC远程调用,支持以优雅…☆564Apr 17, 2025Updated 11 months ago
- JgFramework的例子☆16Jul 1, 2016Updated 9 years ago
- 魅狐引擎-游戏服务器开发引擎☆21May 4, 2016Updated 9 years ago
- Game AI for java.NavMesh、A*、BehaviorTree、FSM☆71Nov 10, 2024Updated last year
- Multiplayer Bomberman / Android / IOS☆22Feb 6, 2015Updated 11 years ago
- 一个基于Java的开源游戏服务器框架实现,使用了Netty、ProtoBuf、Disruptor等☆27Mar 31, 2016Updated 9 years ago
- Add some post-processing effects to your libgdx game.☆10Apr 30, 2021Updated 4 years ago
- 分布式服务器框架,主要适用于全球服游戏☆21Mar 30, 2018Updated 7 years ago
- Fast UDP Networking for games using LibGDX. Supported for PC and Android.☆16Oct 13, 2020Updated 5 years ago
- Game Server Framework ,and not only game; 游戏服务器框架,又不止是游戏。支持网页http请求, 支持长连接发送 protobuf、json、自定义的数据类型,数据压缩加密、依赖注入、mysql对象关系映射及异步存储等功能。☆31Feb 10, 2025Updated last year
- 当康系统(模块化可扩展游戏服 务器软件系统),Java编写的游戏服务器支持系统。☆19Oct 4, 2022Updated 3 years ago
- A simple tower defense game using libGDX. Website:☆13May 14, 2019Updated 6 years ago
- NettyGameServer的开始 https://github.com/jwpttcg66/NettyGameServer☆12May 15, 2017Updated 8 years ago
- Bitmap font generator producing distance-field fonts (intended for use with LibGDX)☆13Oct 23, 2021Updated 4 years ago
- The aim of this project is to create the best 32 bit style Megaman X fan game possible.☆11Sep 7, 2018Updated 7 years ago
- Remake of Maxit Game using LibGDX (Outdated, will rebuild when i get some free-time)☆10Sep 20, 2022Updated 3 years ago
- 无锁异步化、事件驱动架构设计的 java netty 网络编程框架; 轻量级,无需依赖任何第三方中间件或数据库就能支持集群 、分布式; 适用于网络游戏服务器、物联网、内部系统及各种需要长连接的场景; 通过 ioGame 你可以很容易的搭建出一个集群无中心节点、集群自动…☆1,215Feb 17, 2026Updated last month
- Using GroovyClassLoader to hotswap stateless business logic class☆12Mar 27, 2014Updated 11 years ago
- 基于帧同步的动作对战游戏☆11Feb 23, 2019Updated 7 years ago
- Bullet hell game in LibGDX. Created with a team of 4 at the SRC Code hackathon within 24 hours.☆12Aug 18, 2019Updated 6 years ago
- Tower Defence in LibGDX☆10Aug 6, 2021Updated 4 years ago
- A Typical Game Server Using Netty and Redis☆22Jul 16, 2014Updated 11 years ago
- LiveServer是一个用Go语言编写的游戏服务器,分布式,采用goprobuf做协议,采用Mongodb做数据库,目前一些便利工具仅用于Windows下。☆23Dec 22, 2015Updated 10 years ago
- Android shoot 'em up game made with LibGDX.☆10Jan 17, 2020Updated 6 years ago
- A game server for mmorpg game based on Netty, SpringBoot, MyBatis。Power by 钱伟健。☆18Oct 4, 2022Updated 3 years ago
- 整合netty的一个nio消息服务器,封装了请求、响应、广播消息,定义了线程模型,实现了客户端与服务器及服务器与服务器间的通讯☆26Aug 7, 2015Updated 10 years ago