Dr-42 / builder_cpp
A simple build tool for c and c++ projects
☆18Updated 4 months ago
Related projects: ⓘ
- Rust bindings for the sokol headers (https://github.com/floooh/sokol)☆62Updated this week
- Rust bindings for raylib☆57Updated this week
- A safe, fast and cross-platform 2D component-based game framework written in rust☆65Updated 2 weeks ago
- Zig reference-counted pointers inspired by Rust's Rc and Arc☆56Updated 2 weeks ago
- Benchmarking Zig HTTP client against Rust, Go, Python, C++ and curl☆45Updated 10 months ago
- Game ENGine for Rust Programming Language☆85Updated 2 weeks ago
- Project manager and builder automation tool for modern C++ projects☆146Updated last week
- A cute minesweeper game written in Rust with the Macroquad framwork☆15Updated 3 months ago
- A generic and general purpose Set implementation for the Zig language☆33Updated 3 months ago
- A simple implementation of egui for ggez☆51Updated 2 months ago
- A Python Interpreter written in Zig☆49Updated last month
- 🍊 A statically typed, compiled programming language, largely inspired by Jai, Odin, and Zig.☆63Updated 2 months ago
- [DEPRECATED] use build.zig.zon instead. Enables build.zig files to depend on git repositories.☆38Updated 7 months ago
- A rust library that provides window creation, input handling, and most importantly a UI.☆148Updated 4 months ago
- Bindings to WGPU Native in the Odin programming language☆26Updated 3 weeks ago
- Example of using as a CMake Toolchain for cross compiling.☆79Updated last month
- A simple library for plotting graphs in Zig☆38Updated last month
- Yet another block/voxel game; in this one the blocks are made out of blocks. Runs in browsers on WebGL+WebAssembly.☆160Updated this week
- egui bindings for macroquad☆89Updated last month
- ☆93Updated 2 months ago
- Zig OpenGL binding generator☆56Updated last month
- pix_engine is a cross-platform graphics & UI library for simple games, visualizations, digital art, and graphics applications written in …☆34Updated this week
- Zig codes for the famous public project 《Hello, Algorithm》|《 Hello,算法 》 about data structures and algorithms.☆56Updated last year
- Wasm runtime for multimedia apps☆100Updated this week
- Egui backend implementation for GLFW and OpenGL☆15Updated last year
- Easy to use game engine☆67Updated 3 months ago
- A general purpose ray traced renderer built with Zig + Vulkan☆111Updated this week
- "No frills" Rust bindings to raylib☆31Updated 7 months ago
- Common idioms used in Zig☆44Updated 4 months ago
- QBE IR in natural Rust data structures☆77Updated last year