AndriBaal / shuraLinks
A safe, fast and cross-platform 2D component-based game framework written in rust
☆74Updated 11 months ago
Alternatives and similar repositories for shura
Users that are interested in shura are comparing it to the libraries listed below
Sorting:
- Conveniently load, cache, and reload external resources☆158Updated this week
- ☆103Updated 2 months ago
- egui bindings for macroquad☆112Updated 3 months ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆96Updated last month
- Attach Bevy's Handles/Entities statically to Types.☆37Updated last year
- Batteries included ECS library for rust with entity relations and much more☆93Updated last month
- Game ENGine for Rust Programming Language☆89Updated 2 months ago
- 🎮 An even simpler 2D game framework written in Rust☆44Updated 5 months ago
- A turn-based multiplayer strategy game written in Rust with the Bevy game engine.☆31Updated 2 years ago
- Doom + Cliché = Doomé☆88Updated 2 years ago
- Shit Entity Component System☆66Updated 3 months ago
- Reactive UI framework for Bevy game engine☆59Updated last year
- Sdf 2d shape renderer for Bevy☆153Updated this week
- VFX editor for Bevy and Hanabi☆110Updated last month
- Iced integration for Bevy☆137Updated last year
- yakui is a declarative Rust UI library for games☆282Updated 3 weeks ago
- Apply a pixelation effect to any Bevy mesh or scene without post-processing.☆85Updated 4 months ago
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆103Updated last year
- A vdom-free reactive UI lib for the bevy game engine☆58Updated 3 years ago
- An event based networking library for Bevy☆54Updated last year
- ▦⧉⊞□ A curated list of links to miniquad/macroquad-related code & resources☆221Updated 3 weeks ago
- A simple pixel-perfect camera plugin for Bevy, suitable for pixel-art.☆156Updated last year
- Rust bindings for the Flecs ECS library☆70Updated last year
- Embed assets in your Bevy game☆194Updated 4 months ago
- Toolset for producing emergent gameplay for games written in Rust☆83Updated last year
- ☆146Updated 2 years ago
- ☆156Updated 3 months ago
- a generated entity component system 🦎☆114Updated last month
- ☆95Updated 3 months ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated last year