Danjb1 / anno-1602-readerLinks
A tool to extract the graphics from Anno 1602's data files.
☆12Updated 6 years ago
Alternatives and similar repositories for anno-1602-reader
Users that are interested in anno-1602-reader are comparing it to the libraries listed below
Sorting:
- (Unofficial) Java remake of the game Anno 1602.☆14Updated 3 years ago
- The source code of the Anno 1602 / 1602 A.D. Island Editor written in 2000 by Sir Henry☆12Updated 7 years ago
- Source code of Anno 1602 Grafx tool☆13Updated 7 years ago
- Plattformunabhängiger Nachbau der Grafikengine von Anno 1602 – Platform independent remake of the graphics engine of Anno 1602/1602 AD☆25Updated 5 years ago
- Java implementation of the Wave function collapse algorithm.☆21Updated 2 years ago
- Quake 2 java/kotlin port☆73Updated 3 weeks ago
- A Java-based minimalistic game engine and software renderer.☆47Updated 3 months ago
- A modern remake of Dungeon Keeper☆29Updated 6 years ago
- A 3D world/level editor built with Java, Kotlin & libGDX.☆177Updated 2 weeks ago
- LibGDX PSX-style render features☆37Updated last month
- ☆42Updated 12 years ago
- Java imgui binding for libgdx☆36Updated 2 months ago
- Advanced Strategic Command, a turn based strategy game☆40Updated 6 months ago
- This project is an attempt to revive & modernize Blitz3D.☆95Updated 2 months ago
- Doom-style graphics engine in modern C++☆77Updated last year
- A nebula generator written with libgdx☆19Updated 4 years ago
- Doom 3 for GLES 2 with multi-threaded renderer☆32Updated last month
- Dedicated library for using Effekseer particle tools in libGDX☆13Updated 2 years ago
- The Unreal Tournament v432 public source distribution, fixed for modern compilers.☆40Updated 8 years ago
- Platform independent remake of the game Anno 1602/1602AD.☆21Updated last week
- A high performance library for real-time networked object synching.☆25Updated 3 months ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 5 years ago
- ☆24Updated 6 years ago
- 3D tile based map editor using Raylib☆29Updated this week
- A simple platform game using an ECS and LibGDX, designed to be extended.☆11Updated 4 years ago
- A portable and advanced Quake 2 engine base for mods to build upon☆15Updated 7 years ago
- A Third Person Shooter demo made with jMonkeyEngine.☆20Updated last year
- Clone of DOS game Raptor: Call of the Shadows, developed by Cygnus Studio (now Mountain King Studios) and released in 1994 by Apogee.☆26Updated 2 years ago
- Game engine written in Java and Kotlin with OpenGl and LWJGL☆9Updated 2 months ago
- ProjektGG is an economic & political simulation game set in medieval times.☆12Updated 11 months ago