A collection of single-header C++11 libraries by Chobolabs
☆133Oct 15, 2020Updated 6 years ago
Alternatives and similar repositories for chobo-shl
Users that are interested in chobo-shl are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆13Jan 30, 2017Updated 9 years ago
- A new take on polymorphism☆693Jul 18, 2026Updated 3 months ago
- Boost.Mixin is a C++ implementation of the Mixin idiom☆43Jun 26, 2016Updated 10 years ago
- A handy string interpolator (C++11)☆15Aug 11, 2015Updated 11 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 10 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago
- CLI gem to help make use of build artifacts cache in a CI system☆24Jul 13, 2020Updated 6 years ago
- Sand is a lightweight time controller (C++11)☆21Sep 26, 2015Updated 11 years ago
- Lightweight approach to expressing task stealing and balanced parallelism in a C++ programs.☆74Nov 30, 2015Updated 10 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆17Mar 15, 2018Updated 8 years ago
- A C library to read standard MIDI files.☆23Mar 15, 2019Updated 7 years ago
- A binary tree based memory allocator in C.☆11Nov 22, 2017Updated 8 years ago
- Platform abstraction and utility library☆19Jun 12, 2026Updated 4 months ago
- C/C++ helpers☆23Apr 28, 2016Updated 10 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Portable ASCII and Unicode string manipulation functions for C++.☆21May 14, 2017Updated 9 years ago
- Hertz, simple framerate locker (C++11)☆18Dec 5, 2015Updated 10 years ago
- Reflection and serialization in C++☆11Jul 1, 2016Updated 10 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆18May 21, 2016Updated 10 years ago
- Fast Point Overlap Test☆19Jun 17, 2018Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆90Feb 7, 2017Updated 9 years ago
- A juicy feature-packed debug menu intended for games.☆173Dec 16, 2020Updated 5 years ago
- Fast delegates implementation☆59May 22, 2022Updated 4 years ago
- <charconv> from Microsoft STL, but multi-platform☆38Mar 28, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Generic observable objects and reactive expressions for C++☆301Jan 24, 2022Updated 4 years ago
- A set of small tools that allow you to state your intentions mre explicitly in the code☆196May 7, 2021Updated 5 years ago
- OpenGL Model Viewer☆18Aug 7, 2026Updated 2 months ago
- A cleaner rewrite of the meow hash by Casey Muratori, utilizing modern C++ features☆40Oct 22, 2018Updated 7 years ago
- A c++ library for paths defined by points within the 2d space☆45Jan 9, 2016Updated 10 years ago
- ☆29Nov 13, 2017Updated 8 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 10 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- My happy playground of programmer fun.☆20Nov 19, 2020Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A quadtree implementation in C99☆23Nov 20, 2014Updated 11 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- A light-weight C++ profiling library☆31Jul 9, 2014Updated 12 years ago
- Single file library for vertex cache optimisation of triangles.☆70Nov 17, 2017Updated 8 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Oct 6, 2015Updated 11 years ago
- Fast dynamic cast in C++ for MSVC, outperforming the regular dynamic cast by up to 25 times☆110Dec 27, 2016Updated 9 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆106Sep 24, 2022Updated 4 years ago