Bian-Sh / Assemblies-Hotfix-Toolkit-UnityLinks
Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)
☆186Updated 3 years ago
Alternatives and similar repositories for Assemblies-Hotfix-Toolkit-Unity
Users that are interested in Assemblies-Hotfix-Toolkit-Unity are comparing it to the libraries listed below
Sorting:
- huatuo trial project☆98Updated 2 years ago
- ☆153Updated last week
- ☆142Updated 4 years ago
- Luban Unity GUI 工具☆238Updated last year
- unity:基于ugui的高效、大规模头顶文字☆205Updated 4 years ago
- This is a Unity resource(AssetBundle) rule editor visual tool based on GameFramework. 这是一个基于GameFramework框架的资源包(AssetBundle)规则编辑器☆176Updated 3 years ago
- 为Unity开发者量身打造的Json库,内置ILRuntime支持☆238Updated last year
- 简单高效的AssetBundle工具☆187Updated this week
- UnityGameFramework框架,目标整合HybridCLR和luban提供完整热更和配置表演示。☆218Updated 3 years ago
- This c# project is unity editor plugin for action, skill, AI.☆225Updated 2 years ago
- 一种半自动控件绑定方案☆232Updated 2 years ago
- 0202年了作为底层拼图仔的你还在Unity里手写组件绑定代码?快来试试这款船新的组件自动绑定工具吧,只需三分钟,你就会爱上它。☆216Updated 4 years ago
- UnityGameFramework+FairyGUI+YooAsset+HybridCLR+Luban+UniTask☆159Updated 2 months ago
- Unity资源加载大师☆296Updated last year
- Emoji and Hyperlink for Unity UGUI Text ,图文混排、超链接、下划线的UGUI解决方案☆206Updated 4 years ago
- Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。简化GameFramework,支持Addressable和AssetBundle,已完善打包工具和流程,支持网易pomelo网络协议。☆150Updated last year
- BundleMaster资源加载集成ETTask示例工程☆88Updated last year
- 简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......☆305Updated last year
- ☆93Updated 5 months ago
- Unity资源管理框架☆357Updated last year
- 适用于Unity的改进型LitJson库☆223Updated 2 years ago
- Simple Unity Framework☆260Updated 2 months ago
- GameFrameX的Unity版本☆169Updated 2 weeks ago
- 对UGUI中ScrollView 组件作为滚动列表工具时的强化。使用其作为列表时,可以仅渲染视口区域中的内容,提高执行效率。☆88Updated last year
- A simple and reusable skill system☆256Updated 4 years ago
- 【ConfigAuto】Unity编辑器下通过配置匿名类,自动生成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行☆106Updated 2 months ago
- Unity ugui 扩展☆188Updated 3 years ago
- 快速接入新版Bugly到unity,支持unity2021☆119Updated 2 years ago
- Convert psd file to ugui prefab, text, image, raw image, button, slider, scroll view, dropdown, toggle, textmeshpro...☆171Updated last year
- kcp+tcp+websocket framework for unity☆156Updated last year