A Mario Odyssey tool built off Dear ImGui for developers, level builders, glitch hunters, and everyone in-between
☆92Jul 7, 2024Updated 2 years ago
Alternatives and similar repositories for smo-lunakit
Users that are interested in smo-lunakit are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Modding application for Super Mario Odyssey, specializing in text editing and event flowcharts☆160Aug 25, 2026Updated 3 weeks ago
- Online Multiplayer Mod for Super Mario Odyssey.☆17May 4, 2025Updated last year
- Official server for Super Mario Odyssey: Online☆123Jun 6, 2026Updated 3 months ago
- Practice Mod for Super Mario Odyssey☆26Feb 11, 2024Updated 2 years ago
- A Starlight fork example for Super Mario Odyssey v1.0.0.☆13Nov 13, 2020Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Decompilation of Super Mario Odyssey for all versions.☆418Updated this week
- A Super Mario Odyssey custom kingdom containing 7 galaxies from Super Mario Galaxy, all centered around Yoshi Star Galaxy☆13Dec 24, 2021Updated 4 years ago
- A framework for injecting C/C++ code into Nintendo Switch applications/applet/sysmodules.☆163Aug 26, 2026Updated 3 weeks ago
- A Super Mario Odyssey mod that adds time travel to your moves☆12Nov 3, 2022Updated 3 years ago
- Decompilation of Super Mario Odyssey 1.0.0☆18Apr 15, 2024Updated 2 years ago
- Online Multiplayer Mod for Super Mario Odyssey.☆409Sep 10, 2026Updated last week
- A WIP 3D Land stage editor.☆22Sep 7, 2026Updated last week
- Mirror of https://codeberg.org/fruityloops1/LibHakkun☆33Sep 6, 2026Updated last week
- ☆16Nov 30, 2024Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A W.I.P Project for editing a custom pane added for debug logging.☆14Dec 3, 2021Updated 4 years ago
- A Super Mario 3D World Level Editor using the GL_EditorFramework☆81Jan 29, 2023Updated 3 years ago
- Horribly incomplete C#-based Switch game modding framework☆16Apr 11, 2022Updated 4 years ago
- Decompilation of sead: the standard C++ library for first-party Nintendo games☆247Updated this week
- ☆15May 29, 2023Updated 3 years ago
- ☆36Sep 6, 2026Updated 2 weeks ago
- Patches i made for the Splatoon Franchise.☆20Sep 2, 2026Updated 2 weeks ago
- An editor for Super Mario Galaxy 1 and 2.☆36Feb 16, 2022Updated 4 years ago
- GC/Wii PowerPC disassembly & decompilation tools. Unlikely to see any updates outside of bug fixes, check out encounter/decomp-toolkit in…☆31Apr 3, 2024Updated 2 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Super Mario 3D Land Custom Code☆18Feb 9, 2025Updated last year
- Super Mario 3D World + Bowser's Fury 1.1 Decompilation☆26Oct 15, 2024Updated last year
- Splatoon 3 BCAT decryptor☆21Aug 27, 2022Updated 4 years ago
- A reimplementation of the RunTime Link Editor (RTLD) of the Nintendo Switch.☆42Jan 15, 2022Updated 4 years ago
- A program to preview various materials and shaders in games.☆62Apr 12, 2023Updated 3 years ago
- A decompilation of the Nintendo Switch version of Captain Toad: Treasure Tracker [v1.3.0].☆20Jan 31, 2022Updated 4 years ago
- An editor for all NintendoWare formats from the Nintendo Wii to the Nintendo Switch.☆20Aug 19, 2024Updated 2 years ago
- An enviroment for linking to Splatoon 2’s executable and implementing hooks.☆78Aug 9, 2020Updated 6 years ago
- WIP 1:1 decompilation of Super Paper Mario☆92Sep 12, 2026Updated last week
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A library for reading and editing .kcl collision file binaries used by various games.☆13May 14, 2022Updated 4 years ago
- A platform for New Super Mario Bros. U code mods.☆34Updated this week
- A full-sized editor for Nintendo's Binary YAML File format.☆11Jul 2, 2018Updated 8 years ago
- Website for Super Mario Odyssey: Online☆12Sep 1, 2026Updated 2 weeks ago
- Decompilation of the engine and libraries developed by Nintendo EAD (now EPD).☆54Sep 12, 2026Updated last week
- A library for loading and saving particle effect files☆11Dec 8, 2024Updated last year
- A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.☆34Aug 30, 2026Updated 2 weeks ago