Decompilation of sead: the standard C++ library for first-party Nintendo games
☆225Apr 28, 2026Updated this week
Alternatives and similar repositories for sead
Users that are interested in sead are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)☆42Updated this week
- Decompilation of the engine and libraries developed by Nintendo EAD (now EPD).☆47Mar 3, 2026Updated last month
- Decompilation of Super Mario Odyssey for all versions.☆299Apr 25, 2026Updated last week
- Repository of user created nnsdk headers.☆43Apr 13, 2026Updated 2 weeks ago
- ☆25Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Super Mario Galaxy 1 decompilation.☆825Updated this week
- Super Mario 3D World + Bowser's Fury 1.1 Decompilation☆25Oct 15, 2024Updated last year
- Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)☆1,926Apr 24, 2026Updated last week
- Super Mario 3D Land EU Decompilation☆97May 22, 2025Updated 11 months ago
- Decompilation of New Super Mario Bros. U v1.3.0 US.☆36Mar 4, 2026Updated last month
- A decompilation effort for Super Mario 3D World + Bowser's Fury☆45Mar 14, 2026Updated last month
- Collaborative decompilation and reverse engineering website☆561Updated this week
- Library for recent Nintendo EAD formats in first-party games☆43Mar 31, 2026Updated last month
- Project moved to https://github.com/aboood40091/NSMBU-Haxx-Rewrite☆19Jun 3, 2023Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Moved to https://github.com/SMGCommunity/Petari☆110Jan 16, 2022Updated 4 years ago
- A decompilation of Pikmin 2 (USA) brought to you by fans of the series.☆338Apr 4, 2026Updated 3 weeks ago
- An editor for Super Mario Galaxy 1 and 2.☆35Feb 16, 2022Updated 4 years ago
- Horribly incomplete C#-based Switch game modding framework☆16Apr 11, 2022Updated 4 years ago
- A decompilation of the Nintendo Switch version of Captain Toad: Treasure Tracker [v1.3.0].☆20Jan 31, 2022Updated 4 years ago
- Decompilation of the Eft library from NintendoWare for Cafe (Wii U)☆12Jan 15, 2022Updated 4 years ago
- A decompilation of the 5-23-2001 version of the Dolphin SDK Libraries.☆24Sep 18, 2025Updated 7 months ago
- A reimplementation of the RunTime Link Editor (RTLD) of the Nintendo Switch.☆42Jan 15, 2022Updated 4 years ago
- WIP 1:1 decompilation of Super Paper Mario☆82Feb 4, 2026Updated 2 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.☆862Updated this week
- Decompilation of Inazuma Eleven Strikers☆13Jun 13, 2024Updated last year
- A Starlight fork example for Super Mario Odyssey v1.0.0.☆12Nov 13, 2020Updated 5 years ago
- Decompilation of Mario Kart Wii☆384Sep 16, 2025Updated 7 months ago
- A work-in-progress matching decompilation of Wii Sports☆149Apr 18, 2026Updated last week
- A framework for injecting C/C++ code into Nintendo Switch applications/applet/sysmodules.☆147May 31, 2025Updated 11 months ago
- ☆71Jan 13, 2026Updated 3 months ago
- A framework for easier game development on Wii U and Windows PC, as well as homebrew development on Wii U.☆41Mar 11, 2026Updated last month
- Convert Super Mario 64 GameShark codes to SM64 PC port patches☆18Feb 4, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- An open-source recreation of Sonic Lost World, based on decompilations of the Wii U/PC versions of the game done via Ghidra.☆18Apr 15, 2024Updated 2 years ago
- Wii Virtual Console Disassembly☆21May 14, 2024Updated last year
- Custom code loader for the Nintendo Wii U☆13Mar 7, 2022Updated 4 years ago
- Decompilation of the EventFlow (evfl) library☆16Nov 15, 2022Updated 3 years ago
- Nintendo Switch code modification framework☆29Updated this week
- Nintendo Switch loader for Ghidra☆357Updated this week
- A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.☆32Mar 28, 2026Updated last month