An editor for all NintendoWare formats from the Nintendo Wii to the Nintendo Switch.
☆19Aug 19, 2024Updated last year
Alternatives and similar repositories for WareHouse
Users that are interested in WareHouse are comparing it to the libraries listed below
Sorting:
- A Map Editor for Super Mario Galaxy☆14Oct 6, 2025Updated 4 months ago
- A Set of Libraries for various Nintendo formats from the J3D Era☆16Dec 26, 2025Updated 2 months ago
- Decompilation of New Super Mario Bros. U v1.3.0 US.☆32Updated this week
- Super Mario 3D Land Custom Code☆18Feb 9, 2025Updated last year
- A decompilation of the Nintendo Switch version of Captain Toad: Treasure Tracker [v1.3.0].☆19Jan 31, 2022Updated 4 years ago
- BRRES support for Blender 3.3 focused on New Super Mario Bros. Wii☆43Mar 24, 2025Updated 11 months ago
- Decompilation of the Eft library from NintendoWare for Cafe (Wii U)☆12Jan 15, 2022Updated 4 years ago
- A complete rewrite of Miyamoto! Level Editor, with all-new features.☆12Dec 20, 2025Updated 2 months ago
- Modern editor for Super Mario Sunshine, providing utilities for stage editing and more.☆14Feb 13, 2026Updated 2 weeks ago
- A library for loading and saving particle effect files☆11Dec 8, 2024Updated last year
- A Modern editor for Super Mario Galaxy 1 & 2☆27Feb 22, 2026Updated last week
- a nice code injection engine for Wii games☆90Updated this week
- An editor for Super Mario Galaxy 1 and 2.☆34Feb 16, 2022Updated 4 years ago
- Super Mario 3D World + Bowser's Fury 1.1 Decompilation☆26Oct 15, 2024Updated last year
- Ghidra is a software reverse engineering (SRE) framework☆13Feb 20, 2026Updated last week
- An editor for Mario Kart Double Dash's race tracks. Work in progress☆13Feb 11, 2026Updated 2 weeks ago
- A graphical utility for packing and unpacking Wii U RPX/RPLs☆15Sep 20, 2022Updated 3 years ago
- A decompilation effort for Super Mario 3D World + Bowser's Fury☆36Jun 2, 2025Updated 9 months ago
- Some file formats I added to 7-zip file manager☆22Aug 19, 2024Updated last year
- ☆66Updated this week
- editor for a variety of j3d animation files☆10Apr 23, 2023Updated 2 years ago
- Library for recent Nintendo EAD formats in first-party games☆42Jan 28, 2026Updated last month
- A framework for making 3D Editors☆20Jan 2, 2024Updated 2 years ago
- Super Mario 3D Land EU Decompilation☆96May 22, 2025Updated 9 months ago
- Load GC/Wii DOL in IDA (python)☆10Aug 7, 2018Updated 7 years ago
- WIP reproduction of Nintendo's XLink library found in Splatoon 2☆12Jun 15, 2025Updated 8 months ago
- A library for handling both bfsha and bnsh shader binaries capable of loading and saving.☆10Jan 14, 2026Updated last month
- A new Level Engine for Super Mario Galaxy 2. Featuring a hubworld system replacing the worldmap, 8 stars per galaxy, and more!☆70Jan 31, 2026Updated last month
- Wii U debugger with breakpoints and more☆21Jan 10, 2020Updated 6 years ago
- Practice Mod for Super Mario Odyssey☆25Feb 11, 2024Updated 2 years ago
- Source code for the Mario Kart Wii Hide and Seek mod.☆24Jun 1, 2025Updated 9 months ago
- A Wii Channel banner creator and simulator. Eat your heart out, marcan :3☆13Dec 30, 2024Updated last year
- A W.I.P Project for editing a custom pane added for debug logging.☆14Dec 3, 2021Updated 4 years ago
- Wii Rawk!☆51Apr 5, 2022Updated 3 years ago
- Randomize Pipe Entrances in New Super Mario Bros. Wii☆32Dec 6, 2025Updated 2 months ago
- Graphical viewer/editor for Wii 2D screen layouts (brlyt/brlan files) written in C++ using Qt☆15Jun 3, 2014Updated 11 years ago
- Libraries for decompiling Persona games.☆11May 13, 2021Updated 4 years ago
- Script to add songs to Smash Ultimate. Based on soneek research☆40Jan 25, 2024Updated 2 years ago
- A decompilation of New Super Mario Bros. Wii☆92Updated this week