An editor for Super Mario Galaxy 1 and 2.
☆36Feb 16, 2022Updated 4 years ago
Alternatives and similar repositories for Takochu
Users that are interested in Takochu are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Toolkit and resources for SM64DS for some custom objects.☆12Nov 7, 2023Updated 2 years ago
- A Set of Libraries for various Nintendo formats from the J3D Era☆16Jul 21, 2026Updated 2 months ago
- Decompilation of the Eft library from NintendoWare for Cafe (Wii U)☆13Jan 15, 2022Updated 4 years ago
- JAudio Engine Emulator / Gamecube BMS player☆36Aug 14, 2026Updated last month
- A new Level Engine for Super Mario Galaxy 2. Featuring a hubworld system replacing the worldmap, 8 stars per galaxy, and more!☆75Jul 26, 2026Updated 2 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Interactive Demo Disc List for GameCube☆19Feb 15, 2021Updated 5 years ago
- a nice code injection engine for GameCube and Wii games☆95Jun 9, 2026Updated 4 months ago
- A complete rewrite of Miyamoto! Level Editor, with all-new features.☆13Aug 17, 2026Updated last month
- A nice framework for creating 3d editors with Hardware accelerated Graphics☆17May 1, 2022Updated 4 years ago
- Project moved to https://github.com/aboood40091/NSMBU-Haxx-Rewrite☆19Jun 3, 2023Updated 3 years ago
- An editor for all NintendoWare formats from the Nintendo Wii to the Nintendo Switch.☆20Aug 19, 2024Updated 2 years ago
- A Camera Editor for Super Mario Galaxy 1 & Super Mario Galaxy 2. This one always saves and is less confusing than the current editors.☆13Jul 21, 2026Updated 2 months ago
- Super Mario Galaxy 1 decompilation.☆1,158Updated this week
- A framework for making 3D Editors☆20Jan 2, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Decompilation of the EventFlow (evfl) library☆16Nov 15, 2022Updated 3 years ago
- A Map Editor for Super Mario Galaxy☆15Oct 6, 2025Updated last year
- A level editor for Super Mario Galaxy 1 and 2.☆17Nov 2, 2022Updated 3 years ago
- Super Mario 3D Land Custom Code☆18Feb 9, 2025Updated last year
- Code Warrior Demangler Extension for Ghidra☆23Dec 16, 2021Updated 4 years ago
- BRRES support for Blender 3.3 focused on New Super Mario Bros. Wii☆47Jun 15, 2026Updated 3 months ago
- Decompilation of the engine and libraries developed by Nintendo EAD (now EPD).☆54Sep 20, 2026Updated 2 weeks ago
- A WIP 3D Land stage editor.☆22Sep 7, 2026Updated last month
- A library for rendering Nintendo's BMD and BDL model formats using OpenGL.☆11Dec 10, 2025Updated 9 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A Super Mario 3D World Level Editor using the GL_EditorFramework☆81Jan 29, 2023Updated 3 years ago
- A supercharged fork of the modern level editor☆21Dec 29, 2018Updated 7 years ago
- Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)☆44Updated this week
- The smashstack exploit for Wii/vWii.☆16Nov 11, 2018Updated 7 years ago
- Source code for the cancelled Newer Super Mario Bros. U mod☆13Jun 19, 2022Updated 4 years ago
- A level editor for Super Mario Galaxy 1 and 2.☆29Jul 28, 2014Updated 12 years ago
- A decompilation of New Super Mario Bros. Wii☆138Sep 27, 2026Updated last week
- Newer General Engine Mod (NewerGEM) Main Branch☆12Apr 11, 2024Updated 2 years ago
- Game file replacement engine for BrainSlug (Wii)☆12Dec 8, 2020Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A decompilation of the Nintendo Switch version of Captain Toad: Treasure Tracker [v1.3.0].☆20Jan 31, 2022Updated 4 years ago
- Some file formats I added to 7-zip file manager☆22Aug 19, 2024Updated 2 years ago
- Custom code loader for the Nintendo Wii U☆14Mar 7, 2022Updated 4 years ago
- A basic level editor for Super Paper Mario with Randomization capabilities.☆41Jan 30, 2025Updated last year
- Decompilation of New Super Mario Bros. U v1.3.0 US.☆43Sep 30, 2026Updated last week
- Injects arbitrary code into Mario Kart Wii.☆72Jun 6, 2024Updated 2 years ago
- ☆27Sep 26, 2026Updated last week