AchetaGames / egs-api-rsLinks
Minimal rust crate to access Epic Games API
☆10Updated 5 months ago
Alternatives and similar repositories for egs-api-rs
Users that are interested in egs-api-rs are comparing it to the libraries listed below
Sorting:
- An easily scalable game server implemented in Rust, and compatible with many popular game engines☆73Updated last week
- A map editor for the bevy game engine☆45Updated 2 months ago
- Bevy editor tyvm☆14Updated last year
- A voxel renderer for the bevy game engine☆77Updated 7 months ago
- 🏛️ Bevy Rome - foundations for a Bevy Editor☆21Updated 10 months ago
- Verlet physics plugin for bevy.☆45Updated 10 months ago
- rib: a Rust collada importer for your 3D game projects☆18Updated 4 years ago
- Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an ext…☆48Updated 2 months ago
- Some ridiculous SSGI for bevy☆41Updated last year
- ☆21Updated 3 years ago
- Rust bindings for the Flecs ECS library☆71Updated last year
- ☆69Updated 2 years ago
- Rust bindings to Jolt Physics☆69Updated 3 months ago
- Fishy Bomberman game made with Rust and Bevy☆48Updated 9 months ago
- bevy_blender is a Bevy library that allows you to use assets created in Blender directly from the .blend file☆69Updated last year
- ☆66Updated 3 years ago
- Utilites for working with `bevy_ecs` when not all types are known at compile time☆19Updated 2 years ago
- Voxel game made with Bevy Engine☆57Updated 2 months ago
- Island map editor using procedural generation, Rust and Bevy engine☆23Updated last year
- Mod Bevy games with WASM☆129Updated last year
- Quake .map files for the Bevy game engine.☆51Updated 10 months ago
- Voxel engine written in rust using wgpu, supporting both native and wasm☆16Updated last year
- A plugin to use the kajiya renderer with bevy☆117Updated 3 years ago
- Inverse kinematics plugin for Bevy implementing the FABRIK algorithm. WIP☆18Updated last year
- Voxel game written in Bevy making heavy use of WGSL compute shaders☆107Updated last year
- A rollback library that buffers component state. Useful for netcode.☆42Updated last year
- Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.☆23Updated 2 weeks ago
- Toon Shader for the bevy game engine☆117Updated last year
- Character controllers for use with Bevy and any physics engine you like☆55Updated 4 years ago
- OpenGL (3+) rendering for imgui-rs☆40Updated 2 years ago