A set of demo projects for the Fyrox Game Engine.
☆55Apr 5, 2026Updated 3 weeks ago
Alternatives and similar repositories for Fyrox-demo-projects
Users that are interested in Fyrox-demo-projects are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Texture Block Compression (BCn) written in Rust☆12Apr 12, 2021Updated 5 years ago
- ☆47Apr 6, 2026Updated 3 weeks ago
- Source code of tutorials for Fyrox Game Engine (formerly known as rg3d)☆76Jan 11, 2024Updated 2 years ago
- A fast multiplayer shooter on wheels written in Rust using the Fyrox engine. Free and open source.☆60May 20, 2025Updated 11 months ago
- Pathfinding on grids using jump point search and connected components.☆28Jan 3, 2026Updated 4 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Haskell bindings to WGPU Native☆22Aug 25, 2025Updated 8 months ago
- A tiny and opinionated collection of UI components for Bevy☆16Feb 6, 2026Updated 2 months ago
- ☆12Mar 13, 2024Updated 2 years ago
- Tool to create sphere from IRCAM HRIR database☆13Nov 17, 2021Updated 4 years ago
- Graphics Framework (engine) with modular architecture☆14Nov 19, 2018Updated 7 years ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆53Nov 15, 2024Updated last year
- Game ENGine for Rust Programming Language☆90Jun 12, 2025Updated 10 months ago
- Graph-based glTF processing library☆23Apr 6, 2026Updated 3 weeks ago
- Plugin for Babel which generates JSX Intermediate Representation☆10Sep 19, 2015Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Garnet - a graphical toolkit for Lisp☆21Dec 30, 2021Updated 4 years ago
- Coffee-break roguelike, written in Rust☆31Jul 8, 2025Updated 9 months ago
- a work-in-progress 3D renderer built on top of wgpu☆17Sep 4, 2023Updated 2 years ago
- Use winit like the async runtime you've always wanted☆51Jun 3, 2024Updated last year
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆29Feb 5, 2024Updated 2 years ago
- A native and WASM compatible Particle System implementation for Bevy☆69Dec 2, 2024Updated last year
- SmartPool is an object pool single-header library for fast object allocation. All objects inside of a pool placed in a contiguous memory …☆13May 9, 2018Updated 7 years ago
- 3rd person shooter in the very early development phase☆317Updated this week
- Cross-platform audio for Rust☆132Oct 16, 2025Updated 6 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Cooperative first-person roguelike dungeon crawler where spells are programs☆18Feb 17, 2024Updated 2 years ago
- Space Trading Game made in Rust☆18Dec 9, 2023Updated 2 years ago
- Safe, fully-featured bindings to the Tracy profiler☆31Apr 14, 2026Updated 2 weeks ago
- Type-Safe Graphics Programming with Functional Shaders☆149Nov 1, 2025Updated 6 months ago
- A cross platform 3D dungeon crawler RPG.☆20Feb 6, 2026Updated 2 months ago
- Link farm for the O3DE engine☆14Mar 21, 2024Updated 2 years ago
- Laser bouncing puzzle game made in Rust☆16May 28, 2024Updated last year
- A (mostly) drop-in replacement for Rust's Result that provides backtrace support.☆26Nov 7, 2025Updated 5 months ago
- Fast conversion between linear float and 8-bit sRGB☆22May 9, 2021Updated 4 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Jul 25, 2021Updated 4 years ago
- ☆13Updated this week
- The Event Subsystem is an event-based communication within the game. It enables a more modular and maintainable architecture.☆11Aug 12, 2024Updated last year
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆15Apr 20, 2026Updated 2 weeks ago
- building a game engine using rust-lang from scratch!☆11May 25, 2017Updated 8 years ago
- Rust Vector for large amounts of data, that does not copy when growing, by using full `mmap`'d pages.☆22Mar 15, 2024Updated 2 years ago
- Automatically generate gameboy music using machine learning☆21Feb 8, 2023Updated 3 years ago