98devin / ada-gba-devLinks
A build system, libraries, and tools for producing programs for the Game Boy Advance using the Ada programming language.
☆11Updated 2 years ago
Alternatives and similar repositories for ada-gba-dev
Users that are interested in ada-gba-dev are comparing it to the libraries listed below
Sorting:
- Forth programming environment for the Game Boy Advance☆38Updated 2 years ago
- GameBoyAdvance graphical core registers wrapper functions... and a bit more.☆26Updated 2 years ago
- GameBoy Advance dungeon crawling game☆21Updated 3 years ago
- Minimal rumble library for GBA☆16Updated last year
- Moved to sdk-seven | From-scratch library for GBA homebrew development☆47Updated 2 years ago
- Tigermoth is a bullet hell shooter for the Gameboy Advance - see https://pmprog.itch.io/tigermoth☆16Updated 4 years ago
- AdaVenture is a kid-friendly retro point&click adventure game with mazes, beasts, bats, bugs & snakes. Windows, OSX & most Linux distros…☆16Updated 3 weeks ago
- Pimpmobile - music playback for the Nintendo Game Boy Advance☆25Updated 3 years ago
- GEneric Sprite and Tile Engine☆19Updated 5 years ago
- Ahead-of-time compiled WASM-4 runtime☆31Updated last year
- Assembler and disassembler designed specifically for Game Boy Advance homebrew.☆63Updated 9 months ago
- Template project for GBA development with C, C++, Assembly, and devkitARM☆20Updated last year
- A Fantasy Computer that has Lisp as the system language☆42Updated 7 years ago
- Retro of the Zombie is a text based roguelike game for NEC PC-8201 laptop computer.☆16Updated 3 years ago
- Free levels for easily reimplementable video games.☆16Updated 3 years ago
- Library for GBA/NDS image conversion, and more!☆29Updated 4 months ago
- A tiny (and broken) audio-visual GBA demo (3D software rendering).☆16Updated 4 years ago
- ☆11Updated 5 years ago
- A tool for translating x86 ASM output from GCC to 65816 ASM intended to be run on a Super Nintendo. Also has a great name.☆11Updated 5 years ago
- inferno for the nintendo-ds, from mercurial☆24Updated 6 years ago
- A general-purpose game engine for the Nintendo® Game Boy Advance™☆28Updated 8 years ago
- A C library to play XM (and MOD) modules on Nintendo DS using only ARM7 resources☆17Updated last year
- 6502 emulator in FreeBASIC☆19Updated 4 months ago
- Python-based tiled editor for paletted images☆12Updated last year
- Writing Game Boy stuff in Nim through GBDK☆13Updated 2 years ago
- This is a mirror of Deku's sound mixer tutorial for the Game Boy Advance, with html tweaks and updated code examples translated to POSIX.☆11Updated last year
- Game Development Library for the Nintendo Wii☆12Updated 9 years ago
- Scrap, the Roguelike - A game of exploding robots☆13Updated 7 years ago
- ReOpenPoké is a follow-up on Kawa's OpenPoké engine which itself was an attempt to rewrite Pokémon FR/LG's engine.☆11Updated 10 years ago
- Low level library to develop GBA games that can also be built for PC.☆59Updated 2 years ago