whilefun / FPEKitAddOns
A set of free add-ons for First Person Exploration Kit.
☆11Updated 5 years ago
Alternatives and similar repositories for FPEKitAddOns:
Users that are interested in FPEKitAddOns are comparing it to the libraries listed below
- A Minimal FSM in C# that I use in Unity☆48Updated 3 years ago
- Simple Unity3D Easing☆33Updated last year
- Functions for making a simple grid inventory in Unity☆35Updated 3 years ago
- unity stuff☆38Updated 4 years ago
- Dynamic Gore and Injuries system for Unity☆69Updated 4 years ago
- A powerful, modular first/third person controller for Unity.☆4Updated last year
- A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity☆116Updated 3 years ago
- ☆44Updated 8 years ago
- Shader to display camera facing billboard, with different texture based on player position angle☆60Updated 9 years ago
- An easy to use Unity inventory framework built with scaling and extendability in mind☆57Updated last month
- A simple scanlines image effect for Unity3D☆30Updated 7 years ago
- Fake stop motion effect for Unity☆31Updated 3 years ago
- Animated billboard with multiple view angles☆27Updated last year
- Rotation fix for exporting from Blender to Unity☆33Updated 4 years ago
- A simple tool to generate constants for Unity for your Layers, Tags, Sorting Layers, Animations, Scenes, and Resources.☆53Updated 7 years ago
- ☆77Updated 4 years ago
- A tool to blend skyboxes in Unity☆40Updated 2 years ago
- Splatoon-like painting in unity on any-shape mesh colliders, with some edge handling☆39Updated 6 years ago
- A decal system designed for FPS games for use within the Unity3D game engine.☆49Updated 5 years ago
- A finite state machine micro-framework for Unity3D focused on a pure code implementation.☆63Updated last year
- A bunch of useful Unity tools assisting with pooling and tweening and a lot more.☆31Updated 3 years ago
- The package is quite simple.™☆63Updated this week
- Unity package providing cel shader compatible with Scriptable Render Pipelines☆38Updated 3 years ago
- A menu template and underlying system for use in the game engine Unity.☆59Updated 5 years ago
- Allows Unity to start a drag and drop operation from an object field☆59Updated 3 years ago
- Gives the list of scripts in the current scene with gameobject reference.☆54Updated 3 years ago
- ☆12Updated 5 years ago
- Auto recompile the editor without the need to ALT+TAB back into the Unity.☆26Updated last year
- Attach notes to objects in Unity☆38Updated last year
- Unity3d Tilt-Shift Effect use URP and Render Feature☆26Updated 2 months ago