wengh / SimpleWars
☆11Updated this week
Related projects: ⓘ
- WorldCraft is a voxel game, sandbox, open world, survival, adventure, building, rpg☆26Updated 5 years ago
- A dungeon-based shooter that is inspired in the game "Enter the Gungeon".☆18Updated 6 years ago
- Visualize number of jumps to move knight to another square on chessboard.☆12Updated 6 years ago
- The repository contains working C# code for different components of a FPS game built using Unity3d and UFPS☆11Updated 7 years ago
- Open-Source unity FPS system☆24Updated 5 years ago
- SharpDX earth-size planetary terrain achieved through 3d noise, cubicle quadtrees, and double-precision simulation space☆10Updated 7 years ago
- A UDP networking library for games made in GameLoop!☆17Updated 3 years ago
- Elite Dangerous star viewer using the Unity UI System☆16Updated 5 years ago
- A simple bowling game written in C#, powered by the USharp UE4 Plugin☆12Updated 3 years ago
- Procedural world generator (galaxies, systems, stars, planets)☆16Updated this week
- Pathfinding in Unity.☆13Updated 2 years ago
- [Retired] Prototype idea for a multi-threaded ecs☆14Updated 4 years ago
- Utility AI powered bot in Unity3D 🔫☆13Updated 6 years ago
- A small Unity AI game built with ML-agents v0.5☆14Updated 5 years ago
- Voxel engine for Unity with implemented SSAO and serialization.☆21Updated 3 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- Procedurally generate a Doom style FPS level (for Unity3D)☆11Updated 11 years ago
- A Unity project inspired by the original Grand Theft Auto.☆11Updated 8 years ago
- A Unity Package Manager compatible version of the Discord Game SDK☆24Updated 2 years ago
- A Minecraft clone using Unity.☆62Updated 2 years ago
- A very basic script that uses perlin noise to generate some simple voxel terrain. Original script was from here http://scrawkblog.com/201…☆10Updated 8 years ago
- Basic planetary terrain generator system.☆13Updated 6 years ago
- Tool for Unity that allows you to quickly bash objects in the scene with randomized parameters.☆15Updated 6 years ago
- Gnorts an RTS unity game☆11Updated 10 months ago
- Slice a MagicaVoxel project into smaller volumes☆17Updated 2 years ago
- Hobby Project☆21Updated 5 months ago
- Heightmap chunk terrain☆13Updated last year
- ☆19Updated 6 years ago
- ☆14Updated 3 years ago
- My attempt to create a game using infinite terrain generated with the Marching Cubes algorithm.☆18Updated 4 years ago