viitahenri / EdgeGraph
Project for bachelor's thesis "Procedural City Generation Tool With Unity Game Engine" by Henri Viitanen
☆22Updated 8 years ago
Alternatives and similar repositories for EdgeGraph:
Users that are interested in EdgeGraph are comparing it to the libraries listed below
- Automatically exported from https://code.google.com/p/unityterraintoolkit/☆20Updated 8 years ago
- A spline editor tool for Unity, useful for creating complex 3D movements and animation☆31Updated 9 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- A simple way of creating an animation sequence using LeanTween in the Unity Inspector.☆32Updated 5 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- ☆19Updated 9 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆32Updated 3 years ago
- An Ivy Generator for Unity5.x☆16Updated 8 years ago
- Tools for copying and pasting Unity3d AnimationCurves, and for extracting AnimationCurves from imported Animations☆32Updated 10 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago
- Unity Modular system let's you create game object with procedural generated parts.☆34Updated 6 years ago
- simple Vectorfield for Unity3D☆16Updated 8 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- L-System implementation in Unity3d for procedurally generated trees☆27Updated 5 years ago
- Unity project for "A Technical Deep-Dive into Unity's Asset Pipeline" presented at Develop: 2018☆36Updated 3 years ago
- procedural block world generation in unity☆15Updated 5 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 7 years ago
- Unity Editor extension for drawing grids☆27Updated 6 years ago
- Mesh explosion effect with Compute Shader and DrawMeshInstancedIndirect method in Unity☆28Updated 7 years ago
- Example app that lets you construct retail shelving units.☆15Updated 7 years ago
- pseudo volumetric clouds using iq's noise and my rim volume technique☆23Updated 3 years ago
- Wireframe by Barycentric coordinate system for unity3d.☆20Updated 6 years ago
- Unity example: drawing something like a pincushion☆36Updated 9 years ago
- Playing around with procedural generation in Unity☆17Updated 8 years ago
- Common sorting algorithms in C#.☆10Updated 6 years ago
- ☆26Updated 4 years ago
- Draw 2D meta-ball with fragment shader.☆32Updated 6 years ago
- Volumetric explosion shader in Unity☆31Updated 7 years ago