uvivagabond / unity-bulk-rename
Bulk Rename tool for Unity - allows for quick and safe renaming of many assets
☆9Updated 7 years ago
Related projects: ⓘ
- ☆55Updated 3 years ago
- Easily update Unity packages hosted via git☆43Updated 2 years ago
- ☆21Updated this week
- ☆27Updated 3 years ago
- Unity plug-in for replacing scene objects while keeping their references.☆64Updated 2 years ago
- A simple property binding and UX management library for Unity.☆33Updated last year
- Automatic hardware evaluation in Unity☆24Updated 7 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆46Updated 4 years ago
- A simple Editor can adjust the probability of items from Array☆48Updated 4 years ago
- This package contains some utilities that help working with Unity's Timeline and Animation tools, for example drag & drop to fix ⚠ missin…☆74Updated 8 months ago
- Per-project preference utility for Unity tools development.☆36Updated 2 years ago
- Allows Unity to start a drag and drop operation from an object field☆60Updated 3 years ago
- Dropdown for ScriptableObjects☆46Updated 2 years ago
- Detroit Become Human Scan Effect in Unity 2019.2.3f1☆43Updated 4 years ago
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆55Updated 3 years ago
- Tools to create, maintain and update packages for Unity☆28Updated 3 years ago
- [GenericSerializeReference] attribute to serialize generic property in Unity3D☆20Updated 3 years ago
- Enable Drag&Drop subassets in Unity☆33Updated 4 years ago
- ⬜ Pattern Dithering post effect for Unity Urp☆32Updated last month
- Procedural, Dynamic Grass Shader for Unity☆40Updated 5 years ago
- ☆36Updated 2 years ago
- Snow Track Shader☆20Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated last year
- SpriteOutline shader on Unity☆20Updated 5 years ago
- A project containing samples showing the differences in implementation between uGUI and UIToolkit using the same UI references☆58Updated 9 months ago
- Automate Multiple Builds - A Pipeline for Unity using Odin Inspector☆50Updated 4 years ago
- An example of a simple UI rays shader.☆53Updated 5 years ago
- Designed by Ami☆27Updated this week
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆70Updated last year
- Simple Sound Controller implementation in Unity.☆39Updated 6 years ago