C++ implementation of Peter Shirley's "Ray Tracing in One Weekend"
☆13Apr 20, 2020Updated 5 years ago
Alternatives and similar repositories for ray-tracing-in-one-weekend-cpp
Users that are interested in ray-tracing-in-one-weekend-cpp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Helltaker simulator using C++ with some reinforcement learning☆16Jan 5, 2021Updated 5 years ago
- Mini Metro simulator using C++ with some reinforcement learning☆18Nov 20, 2020Updated 5 years ago
- C++ Open Source Software Template☆15Dec 22, 2019Updated 6 years ago
- Hearthstone:Battlegrounds simulator using Rust with some reinforcement learning☆12Sep 25, 2022Updated 3 years ago
- C++ implementation of Peter Shirley's "Ray Tracing: The Rest of Your Life"☆16May 12, 2020Updated 5 years ago
- Voxel-based MMORPG server using Rust☆11Sep 9, 2021Updated 4 years ago
- Yahtzee simulator using C++ with some reinforcement learning☆13Feb 22, 2021Updated 5 years ago
- Deep learning framework using C++17 in a single header file☆31Sep 13, 2020Updated 5 years ago
- Examples in "Rust Essentials" Book☆10Jun 17, 2016Updated 9 years ago
- A header only Modern C++ library for styling output text in Terminal based on rang☆15Oct 2, 2020Updated 5 years ago
- 2022년 광운대학교 컴퓨터정보공학부 특강 - ECS 기반 게임 개발☆17Jul 23, 2022Updated 3 years ago
- A simple rocket simulation engine from water rocket to satellite☆12May 25, 2021Updated 4 years ago
- A simple Rust and WebAssembly example implementing the Game of Life☆14Aug 4, 2021Updated 4 years ago
- Legends of Runeterra simulator using C++ with some reinforcement learning☆51Feb 3, 2022Updated 4 years ago
- Unrailed! simulator using C++ with some reinforcement learning and Unrailed! AI using Python with OpenCV☆17Dec 6, 2021Updated 4 years ago
- Simple tower defense game using C++ with Entity Component System (ECS)☆50Jan 28, 2023Updated 3 years ago
- Entity Component System (ECS) based game engine for Creative Coding using C++20/23☆15Apr 24, 2021Updated 4 years ago
- cpp implementation of golang style concurrency☆16Jun 2, 2019Updated 6 years ago
- C++로 만든 콘솔 야매 리듬게임☆12Jan 21, 2022Updated 4 years ago
- Motion graphics for HTTP error codes used in my site☆13Apr 17, 2017Updated 8 years ago
- Re-implementation of CubbyFlow in Rust☆27Jun 24, 2021Updated 4 years ago
- 2020년 상반기에 진행하는 C++20 스터디 관련 자료입니다.☆69Mar 7, 2020Updated 6 years ago
- Slay the Spire simulator using C++ with some reinforcement learning☆33Jul 25, 2020Updated 5 years ago
- A future hobby OS kernel☆11Nov 8, 2020Updated 5 years ago
- ☆12May 1, 2018Updated 7 years ago
- A cross-platform game engine written in Rust☆32Sep 4, 2023Updated 2 years ago
- Pokémon battle simulator using Rust with some reinforcement learning☆35Feb 1, 2022Updated 4 years ago
- Roadmap to becoming a C++ developer in 2020☆72Apr 6, 2020Updated 5 years ago
- Teamfight Tactics simulator using C++ with some reinforcement learning☆13Apr 6, 2020Updated 5 years ago
- A compact C++17 based deep learning library.☆16Mar 4, 2020Updated 6 years ago
- Voxel-based fluid simulation engine for computer games☆291Nov 19, 2023Updated 2 years ago
- ☆14Mar 28, 2018Updated 7 years ago
- CSE3030 Assembly Programming☆13Sep 28, 2019Updated 6 years ago
- My portfolio contains a lexer generator, a parser generator, my own λProlog interpreter, and several meta-theorems for the propositional …☆14Mar 17, 2026Updated last week
- Simplified operator overloading in Rust☆21Nov 10, 2024Updated last year
- Rust bindings for sdl2_gfx (SDL2 Graphic Primitives)☆16Dec 10, 2016Updated 9 years ago
- Yaml / Lua game engine for dialogue rich rpgs.☆18Dec 4, 2022Updated 3 years ago
- Voxel-based world map generator and editor for MineScroll. Generates island maps with a focus on mountains, rivers, coastlines.☆12May 5, 2017Updated 8 years ago
- User-mode process cross-checking utility intended to detect naive malware hiding itself by hooking IAT/EAT.☆19Mar 3, 2016Updated 10 years ago