traguill / BeeTLinks
Behavior tree C/C++ library
☆15Updated 6 years ago
Alternatives and similar repositories for BeeT
Users that are interested in BeeT are comparing it to the libraries listed below
Sorting:
- A flexible, modern, header-only implementation of behavior trees☆44Updated 4 years ago
- C++ behavior tree single header library☆231Updated last year
- High-Performance Flat Finite State Machine Framework☆52Updated last year
- Assorted small one-or-two-file libs. C/C++. Public domain. Cross-platform. No deps.☆92Updated 7 months ago
- Simple, compact, endian-safe and header-only serialization/deserialization for C++☆94Updated 4 years ago
- Simple, non intrusive reactive programming library for C++. (Events + Observable Properties + Reactive Properties)☆73Updated 6 years ago
- C++17 tiny vector math library☆44Updated last year
- A lightweight library of Behavior Trees Library in C++.☆190Updated 6 years ago
- An interactive physics engine & library.☆140Updated last year
- Templated hierarchical spatial trees designed for high-peformance.☆129Updated last year
- A collection of std-like single-header C++ libraries☆189Updated 2 weeks ago
- Archived!☆27Updated 3 years ago
- Tracey is a lightweight and simple C++ memory leak finder with no dependencies.☆232Updated 9 years ago
- small delegate implementation☆85Updated 8 years ago
- libcluon is a small and efficient, single-file and header-only library written in modern C++ to power microservices.☆106Updated 3 months ago
- Comprehensive benchmarks for a majority of GitHub c++ signal slot implementations and others.☆141Updated 2 years ago
- A reasonably fast and tidy C++ implemention of signals/slots☆36Updated last year
- Hierarchical Finite State Machine Framework☆87Updated 6 years ago
- A simple GOAP (goal-oriented action planner) useful for game AI☆97Updated 8 months ago
- Lightweight state machine implemented in C++☆29Updated 3 years ago
- Gincu -- a simple match three game, game engine, and game framework written in C++☆47Updated 7 years ago
- Integration libraries for the Magnum C++11 graphics engine☆105Updated last month
- Lightweight C++ task system☆81Updated 8 years ago
- FixedMath: A High-Performance C++23, C++17 Library for Fixed-Point 48.16 Arithmetic☆79Updated last month
- Minimal C++ Event Bus☆90Updated 5 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- Komodo Gaming Software Development Kit☆75Updated last year
- A fast, lightweight, signal library, for C++11, using the Fastest Possible C++ Delegates, with a little extra features.☆113Updated 5 years ago
- Observer pattern and signals/slots for C++11 projects☆83Updated 3 months ago
- High performance C++11 signals☆175Updated 6 years ago