ted10401 / PostProcessingExpansionPack
☆27Updated last month
Alternatives and similar repositories for PostProcessingExpansionPack:
Users that are interested in PostProcessingExpansionPack are comparing it to the libraries listed below
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- SpriteOutline shader on Unity☆21Updated 5 years ago
- Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)☆36Updated 5 years ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆38Updated 5 years ago
- Mask by alpha channel bloom effect for Unity.☆55Updated 8 years ago
- ☆65Updated 4 years ago
- The several demonstration examples of how to customize the rendering pipeline under unity SRP☆38Updated last year
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆69Updated 5 years ago
- Per-project preference utility for Unity tools development.☆38Updated 3 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆45Updated 4 years ago
- Timeline Message markers☆60Updated 3 years ago
- Pack of Unity3D shaders☆80Updated 6 years ago
- shader viewer with links to definitions for Unity's Universal Render Pipeline☆31Updated last year
- Timelord is a demo for custom blending of Unity3D Timelines.☆43Updated 6 years ago
- Unity plug-in for replacing scene objects while keeping their references.☆66Updated 3 years ago
- Find missing scripts more easily☆59Updated 2 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated 2 years ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆59Updated 4 years ago
- ☆31Updated 9 months ago
- A Unity UI extension that curls UIs. With CurlyUI, UIs can be changed into different shapes by curving/morphing.☆49Updated 7 years ago
- Provides access to internal lighting APIs.☆80Updated 2 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 4 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 5 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Based by NvBlast,using Jobs system to improve performance☆59Updated 4 years ago
- Procedural, Dynamic Grass Shader for Unity☆41Updated 6 years ago
- Multiple Shaders for Unity URP☆18Updated 3 years ago
- Can not get blurred/translucent UI elements working? This shader will give you basic foundation to build upon as your heart and project d…☆37Updated last year
- ☆63Updated 7 months ago