takahirox / THREE.Math-WASMLinks
Three.js Math library in WASM
☆20Updated 7 years ago
Alternatives and similar repositories for THREE.Math-WASM
Users that are interested in THREE.Math-WASM are comparing it to the libraries listed below
Sorting:
- Experimental Three.js WASM (WIP)☆57Updated 7 years ago
- A class for interpolation of position, rotation, and scale for networked THREE.js objects.☆26Updated 2 years ago
- Experimental Three.js WebGPU renderer☆135Updated 5 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆65Updated last year
- aframevr component for auto baking ambient occlusion to the vertex colors☆23Updated 3 years ago
- Convert an equirectangular panorama into a cubemap texture☆60Updated 9 years ago
- PhysX for JavaScript☆114Updated 3 years ago
- Advanced shader for three.js☆116Updated 7 years ago
- three.js module for loading Houdini vertex animation (texture cache)☆29Updated 6 years ago
- Runtime library for ShaderFrog☆79Updated 4 years ago
- three.js addon, to produce almost infinite many time-varying geometries / buffer geometries with functions (cylindrical coordinates)☆41Updated 3 years ago
- Three.js GPU height field water libraries☆68Updated 12 years ago
- [EXPERIMENTAL] three.js loader for shaders created with Shade app for iOS☆29Updated 4 years ago
- Original shader and utilities for three.js☆47Updated 2 months ago
- A feature incubation repo for layering DOM content on/in WebXR content. Feature lead: Piotr Bialecki☆73Updated 4 months ago
- Convert THREE.Mesh to Ammo.btCollisionShape☆31Updated last year
- Engine-agnostic glTF 2.0 Loader in TypeScript☆56Updated 6 years ago
- Yet another voxels engine☆32Updated 4 years ago
- A testing framework for WebGL 1 and 2 applications☆62Updated 3 years ago
- advanced pathfinding☆85Updated 6 months ago
- Bloom blend effect for three.js.☆31Updated 8 years ago
- ☆17Updated 2 years ago
- An A-Frame component for placing raytraced surfaces in a scene.☆27Updated 6 years ago
- Play pre-simulated particle systems in A-Frame☆74Updated 2 years ago
- GLTF 2.0 Typescript Interface Generator☆25Updated 4 years ago
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆53Updated last year
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆56Updated 2 years ago
- three.js game extensions for fast grass.☆60Updated 2 years ago
- Tool (node based) for design and visualzation of PBR-Material (BABYLON.JS)☆52Updated 8 years ago
- Use this repo as a place to share your scenes and meshes☆47Updated 5 years ago