Main menu UI toolkit for Xash3D FWGS engine
☆56Jun 22, 2026Updated 3 weeks ago
Alternatives and similar repositories for mainui_cpp
Users that are interested in mainui_cpp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- mxToolKit - crossplatform UI toolkit by Mete Ciragan☆10Oct 16, 2023Updated 2 years ago
- OpenGL 1.x to OpenGL ES 1.x wrapper (extracted from Quake 2 port)☆46May 13, 2026Updated 2 months ago
- XashXT Linux Port (WIP)☆10May 6, 2017Updated 9 years ago
- ☆49Oct 9, 2024Updated last year
- A hooking-based mod for Half-Life TASing☆13Dec 6, 2015Updated 10 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Extras files for Xash3D FWGS engine. Includes textures for WON-style menu, some recommended configs, etc☆34Jun 6, 2026Updated last month
- Team Fortress Classic reverse-engineered.☆92Aug 13, 2025Updated 11 months ago
- Modernized toolkit for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, sup…☆164Jun 17, 2026Updated last month
- Client-side renderer rewrite for CS 1.6☆29Jun 14, 2026Updated last month
- An easy-to-use API to implement movement from the original Half-Life and Half-Life 2 into other games.☆14Dec 25, 2025Updated 6 months ago
- Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.☆382Jul 13, 2026Updated last week
- Simple utility for mapping/scripting/speedrunning or researching games based on GoldSrc/Xash3D FWGS engine (such as CS 1.6, Half-Life, an…☆45Nov 2, 2025Updated 8 months ago
- Half-Life 1 engine based games☆51Oct 2, 2024Updated last year
- Unofficial, experimental Discord RPC integration plugin for J.A.C.K (only for Windows)☆12Apr 8, 2023Updated 3 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆11Mar 17, 2018Updated 8 years ago
- Half-Life Decay PC project, coordinated by me back in 2008☆39Jun 1, 2022Updated 4 years ago
- SourceSDK's template library relicensed in BSD☆17May 17, 2026Updated 2 months ago
- ☆46Feb 4, 2020Updated 6 years ago
- Public release of Pathos Engine☆59Updated this week
- This repository contains source files of Half-Life 1 maps in Valve Hammer Editor (RMF) format.☆32Sep 23, 2023Updated 2 years ago
- Steam emulator prototype using the Steam Pipe protocol.☆21Apr 15, 2023Updated 3 years ago
- Xash3D Android Project for NDK.☆228Oct 28, 2024Updated last year
- Original Xash3D engine.☆22Jul 2, 2019Updated 7 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Dev-tool (UNMAINTAINED) that demonstrates on client-side true position of the hitboxes calculated by server. See https://github.com/Gar…☆45Nov 19, 2024Updated last year
- Custom hl.exe with improvements☆12Jul 17, 2024Updated 2 years ago
- ☆24Jan 30, 2026Updated 5 months ago
- Fork of WeaponMod with BugfixedHL-Rebased support☆14Oct 5, 2025Updated 9 months ago
- Adrenaline Gamer Half-Life Mod☆12Nov 19, 2023Updated 2 years ago
- Helper library for LiveSplit's auto splitting language with special features for certain game engines.☆11Jul 8, 2026Updated last week
- DEPRECATED in favor of https://github.com/FWGS/xash3d-fwgs. Only bugfixes are accepted.☆606May 2, 2021Updated 5 years ago
- Tools & code for use with Volition developed games (Red Faction, Saints Row series).☆32Jan 31, 2022Updated 4 years ago
- Reverse-engineered gamedll (CS 1.6 / CZero)☆10Aug 16, 2024Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- VGUI1 support module for Xash3D FWGS☆11Jun 21, 2026Updated 3 weeks ago
- Edit GoldSrc maps without decompiling☆170Jun 29, 2026Updated 3 weeks ago
- Reverse-engineered GoldSrc (WIP) with some improvements☆14Apr 2, 2022Updated 4 years ago
- Reverse-engineered source code of the Half-Life 1 Net Test 1 (build 722).☆56Jan 6, 2026Updated 6 months ago
- Closed-source GoldSrc-like engine with DiligentGraphics as RHI.☆17Nov 9, 2025Updated 8 months ago
- Bugfixed and improved Half-Life☆153Dec 14, 2025Updated 7 months ago
- Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.☆196Jul 11, 2026Updated last week