spite / baublesLinks
generative baubles
☆24Updated 5 years ago
Alternatives and similar repositories for baubles
Users that are interested in baubles are comparing it to the libraries listed below
Sorting:
- Tool for extending three.js materials by modifying ShaderLib code.☆42Updated 8 years ago
- 🚪 POC Detect WebGL rendering backend☆32Updated 4 years ago
- evening jelly experiment in WebGL☆22Updated 5 years ago
- ☆26Updated 4 years ago
- GLSL Bezier curve☆32Updated 6 years ago
- ☆80Updated 3 years ago
- Get vertex and face data from THREE.Geometry☆41Updated 3 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆61Updated 11 months ago
- 2d and 3d Voronoi noise functions, packed for glslify☆89Updated 8 years ago
- SDF functions to draw 2d shapes in glsl.☆39Updated 7 years ago
- glsl tool functions☆24Updated 5 years ago
- IBL map converter for PBR☆50Updated 3 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆35Updated 3 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 6 years ago
- 🕺 Some cool ass iridescent effect☆51Updated 3 years ago
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 5 years ago
- Adaptation of Threejs BasisTextureLoader for OGL☆15Updated 4 years ago
- A tool to combine different RGB/A channels into a single texture☆13Updated 5 years ago
- Builds a tube-based wireframe geometry in ThreeJS☆40Updated 3 years ago
- Contains example fragment(pixel) shader for my lecture on shader programming☆32Updated 3 years ago
- physically based rendering materials for nanogl☆33Updated 9 months ago
- dat.gui plugin to update images in realtime☆37Updated 3 years ago
- Minimal WebGPU Library☆31Updated 3 years ago
- WebGL stats☆28Updated 3 years ago
- Typescript library for generating distance fields from 2d images on the GPU☆120Updated 5 years ago
- Module for creating gradient palettes for usage in glsl.☆22Updated 9 years ago
- A plugin for esbuild to import local shader fragments via #include pragma from GLSL files with .glsl, .vert, .frag, .vs, .fs extensions.☆14Updated 4 years ago
- Film emulsion-like rendering transforms for three.js☆42Updated 2 years ago
- webgl position based fluids☆64Updated 6 years ago
- ☆46Updated 4 years ago