slicol / SGFLinks
This is a Smart Game Foundation (Not Framework)
☆165Updated 3 years ago
Alternatives and similar repositories for SGF
Users that are interested in SGF are comparing it to the libraries listed below
Sorting:
- A lockstep ARPG demo for LockstepEngine☆151Updated 6 years ago
- 基于unity3d重写的动作系统PosePlus,回合制策略游戏实现。☆215Updated 6 years ago
- Unity3D hot update, support for C++ or C#☆135Updated last year
- Framework For Game Develop with Unity3d☆139Updated 8 years ago
- ☆203Updated 4 years ago
- 四叉树/八叉树场景动态加载☆164Updated 6 years ago
- A repository for studing Unity☆137Updated 6 years ago
- A simple and reusable skill system☆256Updated 5 years ago
- Unity3D工具集+API二次封装+编辑器扩展☆288Updated 2 years ago
- protobuf-net无gc优化版本,另外还提供了一些无gc自定义数据结构,以及对Unity3D中c#代码的各种无gc使用方式测试。☆275Updated 8 years ago
- CSharp.lua的Unity适配,可将Unity工程中的C#代码编译至Lua☆202Updated 4 years ago
- ☆201Updated 5 years ago
- ☆193Updated 7 years ago
- 1. 基于索引计数与对象绑定的AssetBundle加载管理简易框架。(参考: tangzx/ABSystem思路) 2. 集成资源热更以及版本强更框架(半成品)☆159Updated 3 weeks ago
- 【帧同步】游戏客户端 实现底层2D物理碰撞检测 四叉树空间分割 帧同步逻辑☆83Updated 6 years ago
- 剧情-技能编辑器☆246Updated 5 years ago
- Unity3D游戏高性能战争迷雾系统☆291Updated 6 years ago
- ☆146Updated 4 years ago
- unity 大地形切割、加载、AB☆234Updated 6 years ago
- Fast Lockstep ECS Framework☆272Updated 3 years ago
- 一个简单的帧同步基础,包含定点数学库,基于四叉树的多边形的碰撞检测以及射线检测☆99Updated 6 years ago
- unity客户端框架(UGUI+C#+protocol+xlua/ILRuntime)☆172Updated 2 years ago
- 基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性☆341Updated 2 years ago
- Unity Resource Component☆275Updated 7 years ago
- 轻量级xlua热修复框架☆70Updated 8 years ago
- Unity AssetBundle Reporter☆156Updated 3 years ago
- ☆126Updated 7 years ago
- Unity3D中可靠UDP网络库kcp的各平台动态库构建项目☆163Updated 7 years ago
- generate unity ui code quickly by editor(通过编辑器快速生成ui代码)☆152Updated 7 years ago
- Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, an…☆393Updated last year