shiptomorrow / bevy-xreal-ar-demo
A Rust-based AR demo using Bevy and ar-drivers-rs, showcasing camera movement in a 3D world with XREAL Air glasses. Originally intended as a foundation for an AR desktop application.
☆21Updated 10 months ago
Alternatives and similar repositories for bevy-xreal-ar-demo:
Users that are interested in bevy-xreal-ar-demo are comparing it to the libraries listed below
- Opensource Rust driver for various AR glasses☆151Updated 10 months ago
- webxr support for xreal devices☆38Updated 9 months ago
- ☆120Updated 2 months ago
- Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions☆67Updated last year
- A collection of experiments and demos for building social VR with bevy and wgpu☆21Updated 6 months ago
- Stereokit bindings and wrapper library for Rust☆45Updated 10 months ago
- XRmonitors : User-Friendly Virtual Multi-Monitors for the Workplace☆55Updated 2 years ago
- OpenVR driver for xReal Air Glasses as a HMD☆49Updated last year
- OpenXR API layer enabling XR_EXT_hand_tracking support using Ultraleap tracking☆46Updated 2 years ago
- My fork of bevy with OpenXR support☆21Updated 2 years ago
- Linux service for interacting with XR devices☆257Updated last week
- OpenXR bindings for Rust☆298Updated 2 weeks ago
- Implementation of the OpenXR Overlay extension as a layer☆66Updated 2 years ago
- Running a Bevy app in a Web Worker and interacting with HTML elements and the Bevy engine.☆38Updated last week
- a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)☆52Updated last year
- Example app for spatial widgets with 3DoF☆37Updated 8 months ago
- This is a minimal example project for the Oculus Quest, written completely in Rust.☆51Updated 4 years ago
- SteamVR driver for TrueOpenVR☆28Updated 4 years ago
- A WebAssembly wrapper for babylon.js in Rust☆30Updated last year
- Bindings for WebXR☆85Updated 2 months ago
- Mateversum is a peer-to-peer WebXR metaverse project. Binary: https://github.com/expenses/mateversum-web☆25Updated 2 years ago
- moonlight-android fork that has optional support of Leia Lume Pad 2☆12Updated 9 months ago
- ALVR client for Nreal Light☆17Updated 3 years ago
- OpenXR VideoPlayer Demo☆18Updated last year
- ☆292Updated last week
- The Phoenix Head Tracker is a program that interfaces with Xreal Air glasses to capture and analyze sensor data. By detecting changes in …☆183Updated 2 months ago
- Implement player function in bevy☆17Updated 9 months ago
- Provides a simpler C++ interface to the OpenXR api. Also includes an optional render module introduced in Demo 5 (Hello PBR). Currently …☆40Updated 7 months ago
- A general timeline widget for egui, intended for working with time-based media and control.☆21Updated 3 weeks ago
- A cross-platform OpenXR capabilities explorer and runtime switcher with a CLI and GUI.☆306Updated last year