santiandrade / Unity-CheckPointsLinks
Implementation of a CheckPoint system to keep the progress of the player in any level of your game.
☆17Updated 5 years ago
Alternatives and similar repositories for Unity-CheckPoints
Users that are interested in Unity-CheckPoints are comparing it to the libraries listed below
Sorting:
- My #procjam2015 submission: A Unity race game using procedural generation of tracks in C#.☆14Updated 6 years ago
- A package that autosaves the Unity3D scene you are working on every few minutes. Keeps the last 5 (configurable) number of autosaves.☆14Updated 10 years ago
- Example project using Lighting tools package and Cine lights package for Unity.☆24Updated 6 years ago
- A Unity implementation of a level generator based on one or more agents moving in a grid.☆15Updated 5 years ago
- Texture map generation tool made in Unity☆24Updated 10 years ago
- Real-time Strategy Unit Balancing Tool, written in Unity 5 with UNET support.☆26Updated 7 years ago
- A spline editor tool for Unity, useful for creating complex 3D movements and animation☆31Updated 10 years ago
- Automatically exported from https://code.google.com/p/unityterraintoolkit/☆20Updated 8 years ago
- A vertex shader for background terrain based on noise.☆15Updated 7 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Updated 6 years ago
- A replacement for the default script templates in the Unity Engine☆20Updated 8 years ago
- Unity Editor extension for drawing grids☆27Updated 7 years ago
- Lighthearted Physics-Based Survival☆16Updated 6 years ago
- Editor tools for creating cinematics using the Unity game engine.☆18Updated 11 years ago
- Playing around with procedural generation in Unity☆17Updated 9 years ago
- Wireframe by Barycentric coordinate system for unity3d.☆20Updated 6 years ago
- A simple way of creating an animation sequence using LeanTween in the Unity Inspector.☆32Updated 6 years ago
- Camo surface shader made in unity with support for camo map.☆18Updated 3 years ago
- An advanced stealth system for Unity that detects how well-lit a character is, allowing characters to hide in dynamic shadows.☆38Updated 2 years ago
- Render setup for "Forestica" drawn by George Peaslee☆19Updated 8 years ago
- UnityQuery is a small, lightweight C# library designed to increase productivity with Unity3D.☆44Updated 8 years ago
- Perform a raycast against one or more meshes.☆29Updated 7 years ago
- Create your own planet, procedurally☆18Updated 5 years ago
- Unity3D - Easy to use Fog Of War☆22Updated 8 years ago
- GameJamTemplate collection☆17Updated 8 years ago
- Camera effect for use in Unity with PostProcessingStackV2☆22Updated 6 years ago
- An exploration to recreate an effect from Dishonored 2 in Unity.☆76Updated 8 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- pseudo volumetric clouds using iq's noise and my rim volume technique☆23Updated 4 years ago
- Light version of the ColorPalettes Asset for Unity☆26Updated 11 years ago